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Why is it a bad thing to optimise?
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<blockquote data-quote="Hussar" data-source="post: 5654122" data-attributes="member: 22779"><p>Why did the rockslide occur? Random encounter? Trap? Something to knock off a couple of hit points before a larger encounter?</p><p></p><p>It would be extremely rare for that event to have occured in a complete vacuum. </p><p> </p><p> </p><p> </p><p></p><p>That's a bit glib. The PC's are in location X resolving Y because of the setting? Because the players decided that Y will need resolving without any input from the DM? </p><p></p><p>Of course plot is tied to the setting. That's the definition of setting after all - the location where the plots occur. Change the setting, change the plot. </p><p></p><p>I am arguing against Greg K's point that all of these elements are wrapped up in setting and plot only occurs after the PC's are involved.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5654122, member: 22779"] Why did the rockslide occur? Random encounter? Trap? Something to knock off a couple of hit points before a larger encounter? It would be extremely rare for that event to have occured in a complete vacuum. That's a bit glib. The PC's are in location X resolving Y because of the setting? Because the players decided that Y will need resolving without any input from the DM? Of course plot is tied to the setting. That's the definition of setting after all - the location where the plots occur. Change the setting, change the plot. I am arguing against Greg K's point that all of these elements are wrapped up in setting and plot only occurs after the PC's are involved. [/QUOTE]
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