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Why is it a bad thing to optimise?
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<blockquote data-quote="JamesonCourage" data-source="post: 5654799" data-attributes="member: 6668292"><p>"Plot" is not a good word for me because of the connotations:</p><p></p><p>All of the above are relevant to this discussion, and all of them imply a certain amount of secret guidance to the narrative, or that there is a featured narrative or "main story" (beyond "what do you do now?"). There's one definition that talks about "arrange the action and incidents" which could be useful, but it's not framing the incidents, it's actually the arranging the actions and incidents.</p><p></p><p>With setting, it's entirely different:</p><p></p><p>The first two quotes of setting are relevant, and instead of carrying the connotation of guidance, carry one of scenery. Setting is the framing of situations, not necessarily with an ending or progression in mind. The second definition even includes all background, such as scenery (landmarks) and properties (social setting, creatures, etc.) of the setting.</p><p></p><p>While "plot" has connotations of "guidance" or "main story", setting has connotations of "game world" with no such story in mind. I like using the phrase "evolving setting" because of the connotations of each word. Here's evolving:</p><p></p><p>"Evolving" has a connotation of gradual, natural change to it, though it could be applied to plot, setting, science, or anything. By combining the "natural change" connotation of "evolving" with the "game world background" connotation of "setting, you get a phrase that basically means, "a naturally changing game world, independent of any main story". Thus, I like the phrase "evolving setting".</p><p></p><p>At any rate, just my thoughts on it. I think the there's a very different implication when someone uses the world "plot" as compared to the word "setting". As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5654799, member: 6668292"] "Plot" is not a good word for me because of the connotations: All of the above are relevant to this discussion, and all of them imply a certain amount of secret guidance to the narrative, or that there is a featured narrative or "main story" (beyond "what do you do now?"). There's one definition that talks about "arrange the action and incidents" which could be useful, but it's not framing the incidents, it's actually the arranging the actions and incidents. With setting, it's entirely different: The first two quotes of setting are relevant, and instead of carrying the connotation of guidance, carry one of scenery. Setting is the framing of situations, not necessarily with an ending or progression in mind. The second definition even includes all background, such as scenery (landmarks) and properties (social setting, creatures, etc.) of the setting. While "plot" has connotations of "guidance" or "main story", setting has connotations of "game world" with no such story in mind. I like using the phrase "evolving setting" because of the connotations of each word. Here's evolving: "Evolving" has a connotation of gradual, natural change to it, though it could be applied to plot, setting, science, or anything. By combining the "natural change" connotation of "evolving" with the "game world background" connotation of "setting, you get a phrase that basically means, "a naturally changing game world, independent of any main story". Thus, I like the phrase "evolving setting". At any rate, just my thoughts on it. I think the there's a very different implication when someone uses the world "plot" as compared to the word "setting". As always, play what you like :) [/QUOTE]
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