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Why is it a bad thing to optimise?
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<blockquote data-quote="Andor" data-source="post: 5655362" data-attributes="member: 1879"><p>If you are using plot as a noun, as you insist, then only definition number 2 suits the discussion. </p><p></p><p>Is the theme of the campaign surviving landslides? If not, then the landslide is not plot. </p><p></p><p>Unless it buries someone, then it's definition number 3.</p><p></p><p>Or they sell the landslide to an interested party, then it's definition number 4.</p><p></p><p>Otherwise? Plot requires deliberation, as all of the active uses will show you. </p><p></p><p>A story without a plot is mere noise. </p><p></p><p>In a sandbox game, the GM does not provide the story, he provides the setting in which the players tell their own story about their characters.</p><p></p><p>In a normal campaign, the GM provides the story: For example 'The defense of the town of blargh against the invading giants of Zim.' The players take on the role of the main characters in that story, but if they decide to go farm sheep instead the game is de-railed and the campaign ends. In this sort of game a landslide that impacts the story of the defense against the giants is plot, one that does not is mere dressing, or perhaps a sub-plot if it furthers a different goal.</p></blockquote><p></p>
[QUOTE="Andor, post: 5655362, member: 1879"] If you are using plot as a noun, as you insist, then only definition number 2 suits the discussion. Is the theme of the campaign surviving landslides? If not, then the landslide is not plot. Unless it buries someone, then it's definition number 3. Or they sell the landslide to an interested party, then it's definition number 4. Otherwise? Plot requires deliberation, as all of the active uses will show you. A story without a plot is mere noise. In a sandbox game, the GM does not provide the story, he provides the setting in which the players tell their own story about their characters. In a normal campaign, the GM provides the story: For example 'The defense of the town of blargh against the invading giants of Zim.' The players take on the role of the main characters in that story, but if they decide to go farm sheep instead the game is de-railed and the campaign ends. In this sort of game a landslide that impacts the story of the defense against the giants is plot, one that does not is mere dressing, or perhaps a sub-plot if it furthers a different goal. [/QUOTE]
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