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Why is it a bad thing to optimise?
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<blockquote data-quote="Umbran" data-source="post: 5656049" data-attributes="member: 177"><p>Not only that, though. Among some folks, there seems such an adverse reaction to the term "plot" that it appears to get in the way of listening to what's going on in the game. </p><p></p><p>I see this primarily in the idea that having plot somehow means that the decisions of the PCs don't matter. It apparently doesn't matter how many folks say they feel they have stuff that reasonably can be called plot, but that the PC's decisions do matter in their games - the idea persists.</p><p></p><p>I'm all about food analogies today. I have a friend who says he doesn't like cheese in any form. It isn't a health issue, he just finds it esthetically unpleasing, and he won't eat it. One time, at my home, we were serving a semi-potluck dinner. We'd taken his personal tastes into account, and there was plenty for him to eat that didn't have cheese in it.</p><p></p><p>He was on his third helping of one dish that he said he really enjoyed when he asked for the recipe - there was a lot of cheese in it. Upon hearing that, his opinion of the dish abruptly changed. How it tasted a few minutes before didn't matter, now he hated it.</p><p></p><p>These conversations look like that, from where I sit. If I describe my game, folks have no problem with it. Same game, but if I use the word "plot", people stick their tongues out and blow raspberries at it as badwrongfun.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5656049, member: 177"] Not only that, though. Among some folks, there seems such an adverse reaction to the term "plot" that it appears to get in the way of listening to what's going on in the game. I see this primarily in the idea that having plot somehow means that the decisions of the PCs don't matter. It apparently doesn't matter how many folks say they feel they have stuff that reasonably can be called plot, but that the PC's decisions do matter in their games - the idea persists. I'm all about food analogies today. I have a friend who says he doesn't like cheese in any form. It isn't a health issue, he just finds it esthetically unpleasing, and he won't eat it. One time, at my home, we were serving a semi-potluck dinner. We'd taken his personal tastes into account, and there was plenty for him to eat that didn't have cheese in it. He was on his third helping of one dish that he said he really enjoyed when he asked for the recipe - there was a lot of cheese in it. Upon hearing that, his opinion of the dish abruptly changed. How it tasted a few minutes before didn't matter, now he hated it. These conversations look like that, from where I sit. If I describe my game, folks have no problem with it. Same game, but if I use the word "plot", people stick their tongues out and blow raspberries at it as badwrongfun. [/QUOTE]
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