Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Why is it evil to kill the prisoners?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 577013" data-attributes="member: 5834"><p><strong>Very dependent on situation and character...</strong></p><p></p><p>For me personally, it depends on what type of character I am playing and the situation.</p><p></p><p>For example, my paladin did not take prisoners very often during the RttToEE even when we defeated the opponents or they surrendered. Why? He did not have the means to contain them nor the facilities to judge them.</p><p></p><p>This being the case, he judged them himself and carried out a sentence of death for conspiring to murder the world by releasing an evil power of madness and destruction. He did a few times release those men who had children hoping that they would find a reason to turn from evil. He also did not execute any elves because he believed that he could not end the life of a creature who lived many lifetimes beyond that of a man. He did not have the wisdom to judge a being who had a 1,000 years to turn from evil.</p><p></p><p>Normally, he would take prisoners in the hopes that they can be redeemed. This is in character for him because he is a worshipper of Lathander, the god of renewal, birth, and the morning. Even though they don't specifically detail his faith, I believe that Lathander's faith would push the idea of redemption. His followers would do their best to redeem any sentient being that might be redeemable.</p><p></p><p>This is completely a matter of character not just alignment. The situation also had an effect on my characters choice. They are both important factors to take into account when deciding what to do with prisoners, especially if they are of your own race.</p><p></p><p>On the other hand, I played a Barbarian who ruthlessly destroyed his enemies down to the last child. He was Chaotic Neutral and he had little love for those he fought against. He would kill them all and pile their corpses and burn them. </p><p></p><p>Quite a few times this made the good members of the party unhappy, but the barbarian would not allow his enemies to rebuild their strength and come after him again.</p><p></p><p>This is another example of a character trait rather than alignment. The barbarian had a certain philosophy about war, and his actions fit his philosophy.</p><p></p><p>I believe you can be any alignment and take prisoners if it is in character for you. Even an evil character might take prisoners and do a variety of things with them like conscript them into his army, sacrifice them to an evil god, ransom them or release them to build up his reputation. </p><p></p><p>It all depends on motivation and character. This should be the big determining factor as to why a PC would take a prisoner. Maybe you should take the time to ask your PC's why they are taking prisoners? Make them question their judgement and maybe their reasons will surprise you. Or maybe they will decide they have no reason to take prisoners after battles and just slaughter everyone. </p><p></p><p>Talk to you players. Part of your job as a DM is to help your players develop character traits during gameplay. If you are a player, ask the other players why they take prisoners. Give them something to think about.</p><p></p><p></p><p></p><p>One last thing to note. Most of the warriors of old were not good. Good people are people who follow certain values. One of those values includes being merciful to a fallen enemy.</p><p></p><p>If you have ever read Tolkien, then take a look at the conversation between Gandalf and Frodo concerning Gollum and why Bilbo did not kill him. Tolkien tries to convey that killing is not always the best way to deal with evil because most of those who are evil did not necessarily start out that way. It is unknown as to what will become of an evil person.</p><p></p><p>Who is to say that an evil person cannot be redeemed. Perhaps, most of your players who have good alignments choose to believe that good people should believe in the possibility of redemption and thus they must grant mercy to those who sue for it.</p><p></p><p>I am glad to see that quite a few people believe in the idea of mercy and redemption and choose to have their good characters react accordingly. I must admit that not many DM's take the time to roleplay this idea. Although I do think the underlying reason people don't slay the helpless is because they believe mercy is an important trait for a good person, even if they don't consciously say this is the reason.</p><p></p><p>Do not fault good players for being merciful. Mercy is a trait of the good.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 577013, member: 5834"] [b]Very dependent on situation and character...[/b] For me personally, it depends on what type of character I am playing and the situation. For example, my paladin did not take prisoners very often during the RttToEE even when we defeated the opponents or they surrendered. Why? He did not have the means to contain them nor the facilities to judge them. This being the case, he judged them himself and carried out a sentence of death for conspiring to murder the world by releasing an evil power of madness and destruction. He did a few times release those men who had children hoping that they would find a reason to turn from evil. He also did not execute any elves because he believed that he could not end the life of a creature who lived many lifetimes beyond that of a man. He did not have the wisdom to judge a being who had a 1,000 years to turn from evil. Normally, he would take prisoners in the hopes that they can be redeemed. This is in character for him because he is a worshipper of Lathander, the god of renewal, birth, and the morning. Even though they don't specifically detail his faith, I believe that Lathander's faith would push the idea of redemption. His followers would do their best to redeem any sentient being that might be redeemable. This is completely a matter of character not just alignment. The situation also had an effect on my characters choice. They are both important factors to take into account when deciding what to do with prisoners, especially if they are of your own race. On the other hand, I played a Barbarian who ruthlessly destroyed his enemies down to the last child. He was Chaotic Neutral and he had little love for those he fought against. He would kill them all and pile their corpses and burn them. Quite a few times this made the good members of the party unhappy, but the barbarian would not allow his enemies to rebuild their strength and come after him again. This is another example of a character trait rather than alignment. The barbarian had a certain philosophy about war, and his actions fit his philosophy. I believe you can be any alignment and take prisoners if it is in character for you. Even an evil character might take prisoners and do a variety of things with them like conscript them into his army, sacrifice them to an evil god, ransom them or release them to build up his reputation. It all depends on motivation and character. This should be the big determining factor as to why a PC would take a prisoner. Maybe you should take the time to ask your PC's why they are taking prisoners? Make them question their judgement and maybe their reasons will surprise you. Or maybe they will decide they have no reason to take prisoners after battles and just slaughter everyone. Talk to you players. Part of your job as a DM is to help your players develop character traits during gameplay. If you are a player, ask the other players why they take prisoners. Give them something to think about. One last thing to note. Most of the warriors of old were not good. Good people are people who follow certain values. One of those values includes being merciful to a fallen enemy. If you have ever read Tolkien, then take a look at the conversation between Gandalf and Frodo concerning Gollum and why Bilbo did not kill him. Tolkien tries to convey that killing is not always the best way to deal with evil because most of those who are evil did not necessarily start out that way. It is unknown as to what will become of an evil person. Who is to say that an evil person cannot be redeemed. Perhaps, most of your players who have good alignments choose to believe that good people should believe in the possibility of redemption and thus they must grant mercy to those who sue for it. I am glad to see that quite a few people believe in the idea of mercy and redemption and choose to have their good characters react accordingly. I must admit that not many DM's take the time to roleplay this idea. Although I do think the underlying reason people don't slay the helpless is because they believe mercy is an important trait for a good person, even if they don't consciously say this is the reason. Do not fault good players for being merciful. Mercy is a trait of the good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is it evil to kill the prisoners?
Top