Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why is it evil to kill the prisoners?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 593172" data-attributes="member: 530"><p>I disagree. It seems to me that such warfare usually begins with the expansion of evil, after which good must drive it back. Furthermore, many myths (such as Tolkein's) begin with an ideal state of good, which evil has maliciously corrupted from the start. Therefore, such wars are inherently fought from a position of aggression on the part of evil, and self defense on the part of good. That is what makes good, good, and evil, evil.</p><p></p><p>Two principles I find at work here:</p><p></p><p>1. Violences as a means, not an end. If an enemy has truly surrendered and is thus no longer a threat, an act of violence is fuelled only by revenge, which is not typically considered "good" behavior by the standards of Western Society on which the D&D alignment system is based. Of course, if the threat remains, then the enemy has not truly surrendered completely, but merely bluffs surrender to seek advantage. This is what distinguishes the surrender of an assassin who will come back to reattempt the murder if freed from the surrender of an enemy combatant on the losing side of a war, with nothing left to fight for, who will return home peacefully if released. This is an important distinction. This furthermore assumes a conflict of grievance, not the pursuance of punishment for a criminal act. This is what distinguishes the surrender of a criminal murderer (who must now be given due process of law -- possibly even "frontier law" if that is the de facto standard of the land, in which case the killing of a prisoner is justified) from the surrender of an enemy soldier in wartime. This is also an important distinction.</p><p></p><p>2. Judgement by actions committed, not by potential for actions committed. Malicious intent is insufficient grounds for punishment. A person must actually commit the act, not just think about committing the act or just having character traits which mean he might commit such acts in the future. A creature born irredeemably evil can still adhere to the law and if he has done nothing to deserve death, then such a killing is unjust. It is a matter of degree and manifestation.</p></blockquote><p></p>
[QUOTE="kenjib, post: 593172, member: 530"] I disagree. It seems to me that such warfare usually begins with the expansion of evil, after which good must drive it back. Furthermore, many myths (such as Tolkein's) begin with an ideal state of good, which evil has maliciously corrupted from the start. Therefore, such wars are inherently fought from a position of aggression on the part of evil, and self defense on the part of good. That is what makes good, good, and evil, evil. Two principles I find at work here: 1. Violences as a means, not an end. If an enemy has truly surrendered and is thus no longer a threat, an act of violence is fuelled only by revenge, which is not typically considered "good" behavior by the standards of Western Society on which the D&D alignment system is based. Of course, if the threat remains, then the enemy has not truly surrendered completely, but merely bluffs surrender to seek advantage. This is what distinguishes the surrender of an assassin who will come back to reattempt the murder if freed from the surrender of an enemy combatant on the losing side of a war, with nothing left to fight for, who will return home peacefully if released. This is an important distinction. This furthermore assumes a conflict of grievance, not the pursuance of punishment for a criminal act. This is what distinguishes the surrender of a criminal murderer (who must now be given due process of law -- possibly even "frontier law" if that is the de facto standard of the land, in which case the killing of a prisoner is justified) from the surrender of an enemy soldier in wartime. This is also an important distinction. 2. Judgement by actions committed, not by potential for actions committed. Malicious intent is insufficient grounds for punishment. A person must actually commit the act, not just think about committing the act or just having character traits which mean he might commit such acts in the future. A creature born irredeemably evil can still adhere to the law and if he has done nothing to deserve death, then such a killing is unjust. It is a matter of degree and manifestation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is it evil to kill the prisoners?
Top