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Why is it evil to kill the prisoners?
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<blockquote data-quote="Left-handed Hummingbird" data-source="post: 594993" data-attributes="member: 268"><p>Very true.</p><p></p><p>However, let me reitereate my argument: If the players play the part of the heroes - and does so in earnest - their actions should almost always be considered Good. I would find it very annoying if my DM put me in a dilemma where I had to make a tough choice just to tell me afterwards that the choice I made was evil?!? No, it wasn't. It was a difficult decision - a dilemma.</p><p></p><p>Whom to save? The life in front of you or the several lives away from you?</p><p></p><p>Heroes have to make tough decisions quite often. That doesn't make them less heroic, less good.</p><p></p><p>I guess, what I am really saying is, don't penalize the players for having to make hard decisions. Those are indeed a very interesting part of roleplaying. But don't try to entrap them. If the players want to play the part of the heroes they will automatically do the right thing - whatever that may be. The choice they take, they take as heroes.</p><p></p><p>Now, I'm not saying that the choice they take shouldn't have consequences. If they chose to break the law, people will want to punish them, but let the consequences be In Game; don't tamper with the players idea of the PCs as heroes unless you really believe the players don't play the part.</p><p></p><p>But it is nonetheless almost always the truth. Remember, D&D isn't portraying reality with all the ambiguities that brings with it. D&D is a game, and the game mechanics are constructed in consideration of the genre, the narrative of fantasy fiction. Thus, there are heroes (Good guys), villains (Bad guys), and people who are neither (Neutral guys). The heroes doesn't suddenly become villains because of a difficult decision: It would break the narrative (and common sense). When Good guys become Evil, they do so because of significant plot devices. The DM doesn't just snap her fingers and switch the alignment. That would be unfair to the PC's player into the extreme.</p></blockquote><p></p>
[QUOTE="Left-handed Hummingbird, post: 594993, member: 268"] Very true. However, let me reitereate my argument: If the players play the part of the heroes - and does so in earnest - their actions should almost always be considered Good. I would find it very annoying if my DM put me in a dilemma where I had to make a tough choice just to tell me afterwards that the choice I made was evil?!? No, it wasn't. It was a difficult decision - a dilemma. Whom to save? The life in front of you or the several lives away from you? Heroes have to make tough decisions quite often. That doesn't make them less heroic, less good. I guess, what I am really saying is, don't penalize the players for having to make hard decisions. Those are indeed a very interesting part of roleplaying. But don't try to entrap them. If the players want to play the part of the heroes they will automatically do the right thing - whatever that may be. The choice they take, they take as heroes. Now, I'm not saying that the choice they take shouldn't have consequences. If they chose to break the law, people will want to punish them, but let the consequences be In Game; don't tamper with the players idea of the PCs as heroes unless you really believe the players don't play the part. But it is nonetheless almost always the truth. Remember, D&D isn't portraying reality with all the ambiguities that brings with it. D&D is a game, and the game mechanics are constructed in consideration of the genre, the narrative of fantasy fiction. Thus, there are heroes (Good guys), villains (Bad guys), and people who are neither (Neutral guys). The heroes doesn't suddenly become villains because of a difficult decision: It would break the narrative (and common sense). When Good guys become Evil, they do so because of significant plot devices. The DM doesn't just snap her fingers and switch the alignment. That would be unfair to the PC's player into the extreme. [/QUOTE]
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Why is it evil to kill the prisoners?
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