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Why is it so difficult to find good groups?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5442609" data-attributes="member: 54877"><p>One of the reasons that there aren't enough GMs to meet demand, is that we've gotten too intolerant of failure, as a society. (My favorite college professor could give you a very interesting argument for why this was the underlying reason for the current problems in high school and undergraduate education.)</p><p> </p><p>For gaming purposes, there just aren't enough people willing to say, essentially, "You know, I might totally crash and burn, but I'm going to give this a whirl. Anyone want to risk it?" And once you think about it like that, then you might be able to pull it off. Because instead of trying to instantly do all the cool things that your last GM did, with 20 years experience playing multiple system, you'll deliberately stick to basics. Just run a dungeon crawl with that old copy of RC, or whatever.</p><p> </p><p>And likewise, if you just moved across country, and are trying to assemble a new group, why expect to find a good group right away? Run some one shots or very short campaigns, using your new-found confidence to not care if you are a total failure. Invite some people and tell them what you are doing. You might get one good fit per season. Ok, by the end of the year, you've got a nice core group, practically self-selected out of a much larger sample that experienced you. Quick, while you aren't all that experienced and imposing, see if any of them want to GM too. </p><p> </p><p>This isn't like you tried this with an established group (though if you have the slightest inclination to GM, you ought to). The cost/benefit ratio is extremely skewed in your favor. You might get a really good group that sticks together for decades. You might completely fail, tick some people off, and not have anything to show for your efforts except being older and wiser. But even that worse case is a better scenario than a year later nothing has changed, and you still don't know why ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5442609, member: 54877"] One of the reasons that there aren't enough GMs to meet demand, is that we've gotten too intolerant of failure, as a society. (My favorite college professor could give you a very interesting argument for why this was the underlying reason for the current problems in high school and undergraduate education.) For gaming purposes, there just aren't enough people willing to say, essentially, "You know, I might totally crash and burn, but I'm going to give this a whirl. Anyone want to risk it?" And once you think about it like that, then you might be able to pull it off. Because instead of trying to instantly do all the cool things that your last GM did, with 20 years experience playing multiple system, you'll deliberately stick to basics. Just run a dungeon crawl with that old copy of RC, or whatever. And likewise, if you just moved across country, and are trying to assemble a new group, why expect to find a good group right away? Run some one shots or very short campaigns, using your new-found confidence to not care if you are a total failure. Invite some people and tell them what you are doing. You might get one good fit per season. Ok, by the end of the year, you've got a nice core group, practically self-selected out of a much larger sample that experienced you. Quick, while you aren't all that experienced and imposing, see if any of them want to GM too. This isn't like you tried this with an established group (though if you have the slightest inclination to GM, you ought to). The cost/benefit ratio is extremely skewed in your favor. You might get a really good group that sticks together for decades. You might completely fail, tick some people off, and not have anything to show for your efforts except being older and wiser. But even that worse case is a better scenario than a year later nothing has changed, and you still don't know why ... :) [/QUOTE]
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