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Why is it so hard to change a world?
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<blockquote data-quote="Hand of Evil" data-source="post: 1103069" data-attributes="member: 371"><p>I don't think setting villians need to be stat'd, because someone always comes along and sees the numbers and goes "mmmm, I can take them."</p><p></p><p>The DM really can not stop a party's idea and I don't think they should. The DM should build and control the game around what the players want. If the players want to face the the big bad of any campaign setting it is their choice, the DM builds the road, putting in pitfalls, detours, road signs, and stops along the way. </p><p></p><p>Midnight is a dark fantasy game, it is a game of putting up the good fight, not of winning but holding the line (my take). By the time the players are at the point they face the Night Lords they should be jaded, worn and wondering what was the point, the world would see them as heros but their self image would be in question. Now, if the DM thinks the Night Lords need to fall, he does it, if not, the characters do.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 1103069, member: 371"] I don't think setting villians need to be stat'd, because someone always comes along and sees the numbers and goes "mmmm, I can take them." The DM really can not stop a party's idea and I don't think they should. The DM should build and control the game around what the players want. If the players want to face the the big bad of any campaign setting it is their choice, the DM builds the road, putting in pitfalls, detours, road signs, and stops along the way. Midnight is a dark fantasy game, it is a game of putting up the good fight, not of winning but holding the line (my take). By the time the players are at the point they face the Night Lords they should be jaded, worn and wondering what was the point, the world would see them as heros but their self image would be in question. Now, if the DM thinks the Night Lords need to fall, he does it, if not, the characters do. [/QUOTE]
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Why is it so hard to change a world?
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