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Why is it so hard to change a world?
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<blockquote data-quote="Henry" data-source="post: 1103411" data-attributes="member: 158"><p>Exactly my previous point. I can understand a DM not having time or resources to go with a serious change in a campaign world that he plans to continue running.</p><p></p><p>I will also note the difference between "change" and "conquering." In my home brew campaign, my players obliterated half a swamp in my campaign world. (Dropping a hidden city from several hundred feet high, and getting the heck outta Dodge, can do that.) They went to great lengths to disguise the fact from divination magics, too, and never spoke of it again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I would think harder before letting them succeed in a harebrained attempt to take over an existing country in my cmapaign, though. Would I let them do it ultimately, however, if they came up with something good enough?</p><p></p><p>Sure, why not!</p><p></p><p>If they give so much thought into my campaign world as to come up with a long-term and plausible plot to overthrow a section of it, then that would speak more flattery about their interest in my story and body of work I've done than I can relate to you.</p></blockquote><p></p>
[QUOTE="Henry, post: 1103411, member: 158"] Exactly my previous point. I can understand a DM not having time or resources to go with a serious change in a campaign world that he plans to continue running. I will also note the difference between "change" and "conquering." In my home brew campaign, my players obliterated half a swamp in my campaign world. (Dropping a hidden city from several hundred feet high, and getting the heck outta Dodge, can do that.) They went to great lengths to disguise the fact from divination magics, too, and never spoke of it again. :D I would think harder before letting them succeed in a harebrained attempt to take over an existing country in my cmapaign, though. Would I let them do it ultimately, however, if they came up with something good enough? Sure, why not! If they give so much thought into my campaign world as to come up with a long-term and plausible plot to overthrow a section of it, then that would speak more flattery about their interest in my story and body of work I've done than I can relate to you. [/QUOTE]
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