Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Why is it so hard to change a world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 1103511" data-attributes="member: 13098"><p>I'm right there with you Henry! If the players are that excited to play, I will do my best to feed them. I won't necessarily make it easy. But, then again, my players wouldn't expect it to be easy. </p><p></p><p>Is it a lot of work? I suppose so. And I can easily see where other people might not be comfortable with that. Time and Interest are "expenses" that come with running a large scale change. Not everyone has both of those and I am not trying to judge them for it. Playing the game needs to be fun for everyone. One of the great things about RPG's is that everyone can play the same game, but do it in their own way. They aren't right or wrong for doing it their way. </p><p></p><p>For me, I am happy to work with my players on what is fun for them. If they want to be legends, we will work toward that. They will have to do legendary things. If they want to be the local heros, that's cool too. I can work with either. So long as they are having fun, and I am having fun, we are playing DnD as "right" as I need to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For any of the GM's that might be reading this thread, that do not like to have large, world changing events, I am not criticizing you ... so long as you are having fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As has been pointed out, there are many ways to create a dynamic environment rife with change, based on the character's actions/inactions. Work within your fun level!</p><p></p><p>As an aside, this is one of the things I like about EN World. Conversations like this help me be a better DM and make me think of new angles for the DM/Player dynamic to work in. Keep the commentary coming, I hope I am contributing as much as I am benefiting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BSF, post: 1103511, member: 13098"] I'm right there with you Henry! If the players are that excited to play, I will do my best to feed them. I won't necessarily make it easy. But, then again, my players wouldn't expect it to be easy. Is it a lot of work? I suppose so. And I can easily see where other people might not be comfortable with that. Time and Interest are "expenses" that come with running a large scale change. Not everyone has both of those and I am not trying to judge them for it. Playing the game needs to be fun for everyone. One of the great things about RPG's is that everyone can play the same game, but do it in their own way. They aren't right or wrong for doing it their way. For me, I am happy to work with my players on what is fun for them. If they want to be legends, we will work toward that. They will have to do legendary things. If they want to be the local heros, that's cool too. I can work with either. So long as they are having fun, and I am having fun, we are playing DnD as "right" as I need to. :) For any of the GM's that might be reading this thread, that do not like to have large, world changing events, I am not criticizing you ... so long as you are having fun. :) As has been pointed out, there are many ways to create a dynamic environment rife with change, based on the character's actions/inactions. Work within your fun level! As an aside, this is one of the things I like about EN World. Conversations like this help me be a better DM and make me think of new angles for the DM/Player dynamic to work in. Keep the commentary coming, I hope I am contributing as much as I am benefiting. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is it so hard to change a world?
Top