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Why is it so hard to change a world?
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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1103680" data-attributes="member: 13873"><p>My preference is that while the characters should always be the focal point in the *story*, they aren't necessarily going to be the focal point in the whole world. There's always going to be others who are more powerful than them, whether that power be from strength in combat or strength in politics or some other combination of power. To me, it would be extremely boring to always be the best and most powerful in the world. Once you reach that point, there's nothing to left to strive for except possibly going into "god simulation mode" where you pick a creature to help you build up your villages and...oops.... *shakes Black & White computer game memories out of head*</p><p></p><p>Making a difference in the world definitely does not have to be on a cosmic scale and is oftentimes the least interesting approach. As long as powerful NPCs don't become the focal point in the story, I like them when used with care. They can serve as reminders to PC's that the PC's are *not* the gods of the world and that they can't just do whatever they want to to anyone without the risk of repercussion. They might have to play politics for a while to have a chance at getting what they want, it's not going to be a given and that they aren't going to be "above the law" so to speak.</p><p></p><p>Now as far as a DM changing a setting goes, I say it's the DM's call. DM's can do whatever they want to a setting in their own games, change it however they will and they aren't wrong for doing so. When it comes to games, the priority is "DM canon" supercedes "setting canon."</p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1103680, member: 13873"] My preference is that while the characters should always be the focal point in the *story*, they aren't necessarily going to be the focal point in the whole world. There's always going to be others who are more powerful than them, whether that power be from strength in combat or strength in politics or some other combination of power. To me, it would be extremely boring to always be the best and most powerful in the world. Once you reach that point, there's nothing to left to strive for except possibly going into "god simulation mode" where you pick a creature to help you build up your villages and...oops.... *shakes Black & White computer game memories out of head* Making a difference in the world definitely does not have to be on a cosmic scale and is oftentimes the least interesting approach. As long as powerful NPCs don't become the focal point in the story, I like them when used with care. They can serve as reminders to PC's that the PC's are *not* the gods of the world and that they can't just do whatever they want to to anyone without the risk of repercussion. They might have to play politics for a while to have a chance at getting what they want, it's not going to be a given and that they aren't going to be "above the law" so to speak. Now as far as a DM changing a setting goes, I say it's the DM's call. DM's can do whatever they want to a setting in their own games, change it however they will and they aren't wrong for doing so. When it comes to games, the priority is "DM canon" supercedes "setting canon." [/QUOTE]
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Why is it so hard to change a world?
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