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Community
General Tabletop Discussion
*TTRPGs General
Why is it so hard to get people together to play?
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<blockquote data-quote="DumbPaladin" data-source="post: 5366140" data-attributes="member: 90770"><p>I most agree with Crothian and Dausuul.</p><p></p><p>Simply saying you are committed is nothing, and unimpressive: you can prove you're committed by coming on all dates you promise to come to. People in your group who aren't doing that, quite simply, aren't dedicated to your D&D group and you should file this fact away for future reference accordingly.</p><p></p><p>Also, the DM should step up and say that the game will continue, with the campaign that people want to pick as the "main" campaign, as long as a quorum of X people show up. </p><p></p><p>I politely disagree with Wik about weekend groups; they work well for working people. Our group meets twice a month on Saturdays (occasionally Sundays), and we've only had one month without two game sessions since we started doing D&D twice a month in summer 2009.</p><p></p><p>But the reason our group works is that we have all agreed to meet as long as we have 5 of the 7 players available to show up, and 6 of our 7 current players are truly dedicated to showing up each week. The 7th have flaked out repeatedly, but we no longer schedule dates based solely on her say-so, and when she agrees to dates the rest of the group has agreed to, and doesn't show up, we continue to game regardless.</p><p></p><p>The other people in the group have all proven through their actions that they want to be part of the group, TRULY want to be there, and they will make it unless some emergency arises -- <strong><em>or they tell us beforehand they can't be available on certain dates. </em></strong></p><p></p><p>There is no excuse for the players in your group to not be able to do the same. It's very rude to leave other people hanging this way.</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5366140, member: 90770"] I most agree with Crothian and Dausuul. Simply saying you are committed is nothing, and unimpressive: you can prove you're committed by coming on all dates you promise to come to. People in your group who aren't doing that, quite simply, aren't dedicated to your D&D group and you should file this fact away for future reference accordingly. Also, the DM should step up and say that the game will continue, with the campaign that people want to pick as the "main" campaign, as long as a quorum of X people show up. I politely disagree with Wik about weekend groups; they work well for working people. Our group meets twice a month on Saturdays (occasionally Sundays), and we've only had one month without two game sessions since we started doing D&D twice a month in summer 2009. But the reason our group works is that we have all agreed to meet as long as we have 5 of the 7 players available to show up, and 6 of our 7 current players are truly dedicated to showing up each week. The 7th have flaked out repeatedly, but we no longer schedule dates based solely on her say-so, and when she agrees to dates the rest of the group has agreed to, and doesn't show up, we continue to game regardless. The other people in the group have all proven through their actions that they want to be part of the group, TRULY want to be there, and they will make it unless some emergency arises -- [B][I]or they tell us beforehand they can't be available on certain dates. [/I][/B] There is no excuse for the players in your group to not be able to do the same. It's very rude to leave other people hanging this way. [/QUOTE]
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Why is it so hard to get people together to play?
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