Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why is it so hard to get people together to play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Katana_Geldar" data-source="post: 5366151" data-attributes="member: 85476"><p>My group usually will play every week, we're rather big so we can usually have enough players to make it a viable game. We also have a message board where the DM or host posts the date for the next game, the venue is organised and people post whether they can come or not.</p><p> </p><p>This is also where people can work out if they need lifts home or not.</p><p> </p><p>Also, at the end of each session I tenatively ask people whether they can commit to next week...or if not when is the next best date.</p><p> </p><p>But we game saturday nights, as it's usually the best night that suits most of us. We play at a church hall that I hire for the occassion ($20 for the night) and is in a location that we can all get to. There's also quite a number of take away shops around so people can get dinner.</p><p> </p><p>We game from about 5pm until around 10.30, but the dice don't start rolling until around 6pm. There is an understanding that the "regular time" to show up is around 5, this gives us enough time to get dinner and eat. We start playing usually when the DM finishes eating. I consider it good if we start dice rolling just after six, though I sometimes have to crack the whip to get them moving. But sometimes we can be there from about 4pm and finish early.</p><p> </p><p>But believe me, organising a regular meeting is about the hardest thing in existance to do.</p></blockquote><p></p>
[QUOTE="Katana_Geldar, post: 5366151, member: 85476"] My group usually will play every week, we're rather big so we can usually have enough players to make it a viable game. We also have a message board where the DM or host posts the date for the next game, the venue is organised and people post whether they can come or not. This is also where people can work out if they need lifts home or not. Also, at the end of each session I tenatively ask people whether they can commit to next week...or if not when is the next best date. But we game saturday nights, as it's usually the best night that suits most of us. We play at a church hall that I hire for the occassion ($20 for the night) and is in a location that we can all get to. There's also quite a number of take away shops around so people can get dinner. We game from about 5pm until around 10.30, but the dice don't start rolling until around 6pm. There is an understanding that the "regular time" to show up is around 5, this gives us enough time to get dinner and eat. We start playing usually when the DM finishes eating. I consider it good if we start dice rolling just after six, though I sometimes have to crack the whip to get them moving. But sometimes we can be there from about 4pm and finish early. But believe me, organising a regular meeting is about the hardest thing in existance to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is it so hard to get people together to play?
Top