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<blockquote data-quote="Andre" data-source="post: 3750229" data-attributes="member: 25930"><p>While I can't speak for anyone else, an incident at a game session right after my group started using "per encounter" magic vs. vancian may sum it up nicely:</p><p></p><p>The party had just finished their third encounter in the caves, a real tough one in which a couple characters almost dropped and a lot of spells were cast. One of the players looks around and states, "Well, I guess we better pull out and rest." The other player and I look at her and ask simultaneously "Why?"</p><p></p><p>She was so used to having to stop in the middle of adventures and rest to recover spells that it was a habit. A bad habit. One we've broken nicely.</p><p></p><p>That said, from what little we know, 4E <em>may</em> have found a nice middle ground, mixing "per encounter" and "per day" abilities to keep some of the resource management aspects (which I like) and still get rid of the infamous "fight a couple encounters and rest" syndrome (which I hate).</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Andre, post: 3750229, member: 25930"] While I can't speak for anyone else, an incident at a game session right after my group started using "per encounter" magic vs. vancian may sum it up nicely: The party had just finished their third encounter in the caves, a real tough one in which a couple characters almost dropped and a lot of spells were cast. One of the players looks around and states, "Well, I guess we better pull out and rest." The other player and I look at her and ask simultaneously "Why?" She was so used to having to stop in the middle of adventures and rest to recover spells that it was a habit. A bad habit. One we've broken nicely. That said, from what little we know, 4E [I]may[/I] have found a nice middle ground, mixing "per encounter" and "per day" abilities to keep some of the resource management aspects (which I like) and still get rid of the infamous "fight a couple encounters and rest" syndrome (which I hate). YMMV [/QUOTE]
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