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<blockquote data-quote="Glyfair" data-source="post: 3750243" data-attributes="member: 53"><p>I'm in favor of "per encounter" abilities because of the reduction in bookkeeping.</p><p></p><p>What are they replacing? Most of them would be abilities that last about a single combat, or last a single round and "recharge" in about that time. When they overrun that combat it often becomes an exercise in tedium trying to figure out exactly how much time is taking place outside of combat. </p><p></p><p>How long were you talking to the NPC? How long did it take to search the bodies? How long did walking down the hallway carefully take?</p><p></p><p>In my opinion, keeping track of these things is boring. Trying to "wing it" on the fly, on the other hand, tends to lead to a very inconsistent game where things vary based on the mood of the DM at the time).</p><p></p><p>How about things that are "per encounter" that would previously had limited uses per day? Those things that are changed to that format would have had so many that you almost never ran out of them. Moving to "per encounter" reduces the number of things you have to track. </p><p></p><p>Sure, there are certain things you need to track. Every additional thing you deal with in this fashion reduces the focus on the game, in my experience. You don't really have to keep track of "once per encounter" abilities, most players/DMs will remember when they were used during the encounter. Spread it out over a day with multiple uses and that always isn't practical.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3750243, member: 53"] I'm in favor of "per encounter" abilities because of the reduction in bookkeeping. What are they replacing? Most of them would be abilities that last about a single combat, or last a single round and "recharge" in about that time. When they overrun that combat it often becomes an exercise in tedium trying to figure out exactly how much time is taking place outside of combat. How long were you talking to the NPC? How long did it take to search the bodies? How long did walking down the hallway carefully take? In my opinion, keeping track of these things is boring. Trying to "wing it" on the fly, on the other hand, tends to lead to a very inconsistent game where things vary based on the mood of the DM at the time). How about things that are "per encounter" that would previously had limited uses per day? Those things that are changed to that format would have had so many that you almost never ran out of them. Moving to "per encounter" reduces the number of things you have to track. Sure, there are certain things you need to track. Every additional thing you deal with in this fashion reduces the focus on the game, in my experience. You don't really have to keep track of "once per encounter" abilities, most players/DMs will remember when they were used during the encounter. Spread it out over a day with multiple uses and that always isn't practical. [/QUOTE]
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