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<blockquote data-quote="Glyfair" data-source="post: 3750263" data-attributes="member: 53"><p>It breaks the "suspension of disbelief" when you go in the dungeon, leave, rest for 8 hours, go back in, come back out, rest.</p><p></p><p>Now, I personally believe that when the PCs do that they should have to deal with repercussions (enemies following them and ambushing them while resting). However, I've heard many comments where DMs have done that and it's ended up in a TPK. </p><p></p><p>Sure, over time you can train that out of your players. However, that's not why we are sitting at the table. The habit is almost entirely due to the system. Why not just change the system so it doesn't encourage that behavior.</p><p></p><p></p><p></p><p>A lot of people, DMs and players, feel that this reliance on magic items is the big weak point in D&D. They want the game to focus on the characters more, and less on how much stuff they have to cover the weak points in their character (such as limited uses per day).</p><p></p><p>Fortunately for this group, WotC is definitely aiming to fix this. Reliance on charged items is one of the things they have specifically stated they want to change with 4E.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3750263, member: 53"] It breaks the "suspension of disbelief" when you go in the dungeon, leave, rest for 8 hours, go back in, come back out, rest. Now, I personally believe that when the PCs do that they should have to deal with repercussions (enemies following them and ambushing them while resting). However, I've heard many comments where DMs have done that and it's ended up in a TPK. Sure, over time you can train that out of your players. However, that's not why we are sitting at the table. The habit is almost entirely due to the system. Why not just change the system so it doesn't encourage that behavior. A lot of people, DMs and players, feel that this reliance on magic items is the big weak point in D&D. They want the game to focus on the characters more, and less on how much stuff they have to cover the weak points in their character (such as limited uses per day). Fortunately for this group, WotC is definitely aiming to fix this. Reliance on charged items is one of the things they have specifically stated they want to change with 4E. [/QUOTE]
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