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<blockquote data-quote="JVisgaitis" data-source="post: 3750470" data-attributes="member: 4177"><p>Because in every campaign I have played in since I started playing D&D (oh 20+ years ago), you always have the group that uses all their spells, rages, what have you and they spike the door shut and sleep in the dungeon for 8 hours.</p><p></p><p>Hell, I did the same thing when I played Oblivion. Oh my magic is all drained and my hit points are low? Guess I'll just wait for an hour. Problem solved.</p><p></p><p>Couple that with the fact that when a character has utilized all of his abilities, he's pretty much worthless. A wizard without spells is like a gun without ammo. Yeah, I can bludgeon someone with it, but its hardly effective.</p><p></p><p>Balancing per encounter addresses those issues as well as makes balance of the game for designers a lot easier. If I create a monster and know that its going to get hit with abilities x, y, and z that's removing a lot of the guesswork and making the game easier to balance.</p><p></p><p>Balance per encounter is a win win in my eyes.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 3750470, member: 4177"] Because in every campaign I have played in since I started playing D&D (oh 20+ years ago), you always have the group that uses all their spells, rages, what have you and they spike the door shut and sleep in the dungeon for 8 hours. Hell, I did the same thing when I played Oblivion. Oh my magic is all drained and my hit points are low? Guess I'll just wait for an hour. Problem solved. Couple that with the fact that when a character has utilized all of his abilities, he's pretty much worthless. A wizard without spells is like a gun without ammo. Yeah, I can bludgeon someone with it, but its hardly effective. Balancing per encounter addresses those issues as well as makes balance of the game for designers a lot easier. If I create a monster and know that its going to get hit with abilities x, y, and z that's removing a lot of the guesswork and making the game easier to balance. Balance per encounter is a win win in my eyes. [/QUOTE]
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