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<blockquote data-quote="Mouseferatu" data-source="post: 3751050" data-attributes="member: 1288"><p>Yes, so you keep saying. And that's fine, if that's how you enjoy playing.</p><p></p><p>But many people--I'd even hazard a guess and say "most"--who choose to play a wizard do so because, well, they want to play a character that uses magic. I can't tell you the number of times I've seen even experienced players get that glazed-over look in their eyes when they realize that it's time for the wizard to break out the crossbow. (And not just because they're out of spells, either. Often, it's because it's become clear that a combat's not worth "wasting" magic on. And as often as not, what I've seen is players who say "Okay, you guys finish it off," rather than even bothering with the crossbow. Why? Because it's not the character they wanted to play, and/or because they know that their own contribution with the crossbow is going to be meaningless in the face of the fighter's greatsword and the ranger's longbow, and it's not worth the extra time it would take to roll the dice.)</p><p></p><p>And no, it's not because they're "power gamers" who want "unlimited magic." They're fine with the notion that they need to manage their spells. They just want to be able to contribute, <em>regularly</em>, with magic, in some way, shape, or form.</p><p></p><p>What they really need is a system that requires them to carefully manage their most potent spells, but gives them a wider variety of weaker magics they can use more regularly. Hey, wait...</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3751050, member: 1288"] Yes, so you keep saying. And that's fine, if that's how you enjoy playing. But many people--I'd even hazard a guess and say "most"--who choose to play a wizard do so because, well, they want to play a character that uses magic. I can't tell you the number of times I've seen even experienced players get that glazed-over look in their eyes when they realize that it's time for the wizard to break out the crossbow. (And not just because they're out of spells, either. Often, it's because it's become clear that a combat's not worth "wasting" magic on. And as often as not, what I've seen is players who say "Okay, you guys finish it off," rather than even bothering with the crossbow. Why? Because it's not the character they wanted to play, and/or because they know that their own contribution with the crossbow is going to be meaningless in the face of the fighter's greatsword and the ranger's longbow, and it's not worth the extra time it would take to roll the dice.) And no, it's not because they're "power gamers" who want "unlimited magic." They're fine with the notion that they need to manage their spells. They just want to be able to contribute, [i]regularly[/i], with magic, in some way, shape, or form. What they really need is a system that requires them to carefully manage their most potent spells, but gives them a wider variety of weaker magics they can use more regularly. Hey, wait... [/QUOTE]
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