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<blockquote data-quote="Lord Zardoz" data-source="post: 3751545" data-attributes="member: 704"><p>There are a few reasons.</p><p></p><p>1) Given the way the game is frequently played at this point, most per day abilities may as well be per encounter abilities.</p><p></p><p>1a) While I know that a DM can change this easily by running more fights in one day, combats take pretty long at the moment. While busting out the dice to run a fight between a 1st level party and 2 dire rats is CR appropriate, it is also not very interesting. If I am going to run a fight, I want it to be tactically interesting.</p><p></p><p>2) It becomes easier to balance combat encounters in a non railroaded game. You do not have to worry quite as much about an encounter being too difficult if the player has used all his 3rd level spells, but too easy if he has not used any of them. This in turn means it no longer matters if the players do combat X before combat Y.</p><p></p><p>3) As a player, you get to do your cool things more often rather than worrying about holding back for later.</p><p></p><p>4) As a DM, you no longer need to worry quite so much about whether or not a caster type going 'nova' and blasting out every high end spell he has, or if he is going to pace himself.</p><p></p><p>5) It helps verisimilitude if you do not have to have the players go to bed after every other fight to recover their abilities.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3751545, member: 704"] There are a few reasons. 1) Given the way the game is frequently played at this point, most per day abilities may as well be per encounter abilities. 1a) While I know that a DM can change this easily by running more fights in one day, combats take pretty long at the moment. While busting out the dice to run a fight between a 1st level party and 2 dire rats is CR appropriate, it is also not very interesting. If I am going to run a fight, I want it to be tactically interesting. 2) It becomes easier to balance combat encounters in a non railroaded game. You do not have to worry quite as much about an encounter being too difficult if the player has used all his 3rd level spells, but too easy if he has not used any of them. This in turn means it no longer matters if the players do combat X before combat Y. 3) As a player, you get to do your cool things more often rather than worrying about holding back for later. 4) As a DM, you no longer need to worry quite so much about whether or not a caster type going 'nova' and blasting out every high end spell he has, or if he is going to pace himself. 5) It helps verisimilitude if you do not have to have the players go to bed after every other fight to recover their abilities. END COMMUNICATION [/QUOTE]
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