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<blockquote data-quote="Sun Knight" data-source="post: 3751739" data-attributes="member: 55023"><p>To me Wizards are just another profession that allows one to use magic, but in order to truly be an adventurer one should not limit oneself to just one trick. You lose the edge of adaptability. Such as if you are playing a wizard in go into an area where magic is completely unreliable, and in fact may spawn "living spells" that can harm your party than help if you aren't adaptable you become more of a liability to the party than anything else.</p><p></p><p></p><p></p><p>I wholly disagree. My wizard's first combat feat was Weapon Finesse with with my 14 Dexterity and 10 Strength it really upped my melee potential. It most certainly made him more versitile in combat and often uses his combat abilities when the fighter is unable to. He is far more effective in melee than the bard, cleric or the ranger/warlock that is in the party.</p><p></p><p></p><p></p><p>Yet the wizard can do so much more than just magic. I don't see why we, as players, be forced to limit ourselves to the stereotype. It just seems silly to me.</p><p></p><p></p><p></p><p>I am just saying change for the sake of change is never any good, and personally I just don't see the need to drastically change magic from what it is in 3.5e. Minor tweaks would be nice, like what is done with AE, but major rewriting of the system is just not needed.</p></blockquote><p></p>
[QUOTE="Sun Knight, post: 3751739, member: 55023"] To me Wizards are just another profession that allows one to use magic, but in order to truly be an adventurer one should not limit oneself to just one trick. You lose the edge of adaptability. Such as if you are playing a wizard in go into an area where magic is completely unreliable, and in fact may spawn "living spells" that can harm your party than help if you aren't adaptable you become more of a liability to the party than anything else. I wholly disagree. My wizard's first combat feat was Weapon Finesse with with my 14 Dexterity and 10 Strength it really upped my melee potential. It most certainly made him more versitile in combat and often uses his combat abilities when the fighter is unable to. He is far more effective in melee than the bard, cleric or the ranger/warlock that is in the party. Yet the wizard can do so much more than just magic. I don't see why we, as players, be forced to limit ourselves to the stereotype. It just seems silly to me. I am just saying change for the sake of change is never any good, and personally I just don't see the need to drastically change magic from what it is in 3.5e. Minor tweaks would be nice, like what is done with AE, but major rewriting of the system is just not needed. [/QUOTE]
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