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<blockquote data-quote="SteveC" data-source="post: 3751827" data-attributes="member: 9053"><p>Hong, you beat me to this! If the only way you can play a class in a particular range of levels is to play <strong>against </strong>the stereotype you see of that class in books, comics and movies, there is something <strong>wrong </strong>with it. Even in a series of books like the Black Company, where the wizard characters physically mix it up as much as I have ever seen, they're still doing magical things for the most part.</p><p></p><p>The bottom line is that D&D magic emulates a very small subset of fantasy novels and as someone who has read the original Vance novels/short stories, it doesn't even do that very well. Where are all the books with wizards who have to pull out a crossbow because they can't do any more magic, exactly?</p><p></p><p>As far as why these rules are seen as very important, it's because people don't want a situation where wizards can just cast all of their spells all day long, they want one where a wizard can use magic all day long, <strong>still be a balanced member of the group</strong>, and not overshadow other characters <strong>at any level</strong>. That's why these changes are so important: it's not about making wizards better, it's about making them able to be wizards across all the levels and also not be out of line with the rest of the group.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3751827, member: 9053"] Hong, you beat me to this! If the only way you can play a class in a particular range of levels is to play [B]against [/B]the stereotype you see of that class in books, comics and movies, there is something [B]wrong [/B]with it. Even in a series of books like the Black Company, where the wizard characters physically mix it up as much as I have ever seen, they're still doing magical things for the most part. The bottom line is that D&D magic emulates a very small subset of fantasy novels and as someone who has read the original Vance novels/short stories, it doesn't even do that very well. Where are all the books with wizards who have to pull out a crossbow because they can't do any more magic, exactly? As far as why these rules are seen as very important, it's because people don't want a situation where wizards can just cast all of their spells all day long, they want one where a wizard can use magic all day long, [B]still be a balanced member of the group[/B], and not overshadow other characters [B]at any level[/B]. That's why these changes are so important: it's not about making wizards better, it's about making them able to be wizards across all the levels and also not be out of line with the rest of the group. --Steve [/QUOTE]
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