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<blockquote data-quote="SteveC" data-source="post: 3751910" data-attributes="member: 9053"><p>I hope that you don't take this as an insult, because it isn't intended that way: if you don't read the source material for the game, and you don't get the importance of balance, you are really in no position to make arguments about how the wizard class should be designed.</p><p></p><p>The current D&D Wizard fails on the "emulates the genre" test, and it also fails at both high and low levels at the "is it balanced" test. It is better at both of those things than previous editions of the game to be sure, but there is still a lot that can be done. To me, those are two very good reasons to make further changes to the class. I don't know if the new wizard will be better in 4E, and I won't until I see it, but it sounds like they are working to address some problems that I see in the game. To me, that's a good thing </p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3751910, member: 9053"] I hope that you don't take this as an insult, because it isn't intended that way: if you don't read the source material for the game, and you don't get the importance of balance, you are really in no position to make arguments about how the wizard class should be designed. The current D&D Wizard fails on the "emulates the genre" test, and it also fails at both high and low levels at the "is it balanced" test. It is better at both of those things than previous editions of the game to be sure, but there is still a lot that can be done. To me, those are two very good reasons to make further changes to the class. I don't know if the new wizard will be better in 4E, and I won't until I see it, but it sounds like they are working to address some problems that I see in the game. To me, that's a good thing --Steve [/QUOTE]
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