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<blockquote data-quote="Dalberon" data-source="post: 3752024" data-attributes="member: 54554"><p>"I am curious as to why people like the idea of having "per encounter" abilities and such."</p><p></p><p>I like the idea for several reasons.</p><p></p><p>Spellcasters become more interesting/fun to play for new players. There are several people I have met that I would love to have in my gaming group. They are interesting, entertaining to talk to, and have a creative streak a mile long...but they either don't get the rules or find that playing a wizard isn't as entertaining when they have to resort to melee. After the 5th miss in combat, its not uncommon to hear new players looking for ways to punish their dice...</p><p></p><p>I think alot of the discussions that have been taking place on these boards have been with how these changes affect the PCs and their downtime. I am not sure if people are actually considering how these changes affect combat for the adversaries. With combat becoming more lethal (supposedly you would be able to dish out more damage), I think the chance for more life threatening encounters happen from start to finish...not at just X encounter of the day. I really liked the battle at Helm's Deep in the LotR movies...I can see that kind of massive and fast paced combat taking place with the revision to the rules.</p><p></p><p>Regardless of what 4e will bring to us, those that don't like the changes will still have a viable and established game system in 3.5 Ed. I wouldn't be surprised if there were still folks playing 2nd Ed or the Basic Box Set.</p></blockquote><p></p>
[QUOTE="Dalberon, post: 3752024, member: 54554"] "I am curious as to why people like the idea of having "per encounter" abilities and such." I like the idea for several reasons. Spellcasters become more interesting/fun to play for new players. There are several people I have met that I would love to have in my gaming group. They are interesting, entertaining to talk to, and have a creative streak a mile long...but they either don't get the rules or find that playing a wizard isn't as entertaining when they have to resort to melee. After the 5th miss in combat, its not uncommon to hear new players looking for ways to punish their dice... I think alot of the discussions that have been taking place on these boards have been with how these changes affect the PCs and their downtime. I am not sure if people are actually considering how these changes affect combat for the adversaries. With combat becoming more lethal (supposedly you would be able to dish out more damage), I think the chance for more life threatening encounters happen from start to finish...not at just X encounter of the day. I really liked the battle at Helm's Deep in the LotR movies...I can see that kind of massive and fast paced combat taking place with the revision to the rules. Regardless of what 4e will bring to us, those that don't like the changes will still have a viable and established game system in 3.5 Ed. I wouldn't be surprised if there were still folks playing 2nd Ed or the Basic Box Set. [/QUOTE]
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