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<blockquote data-quote="Merlion" data-source="post: 3752104" data-attributes="member: 10397"><p>I'm not sure I understand. How will making it so Wizards don't run out of resources quicker than the other classes eliminate this? </p><p></p><p> And how does having the option to remain more effective in combat for longer and/or having more combat options effect that? Just because a wizard will be able to be an effective combatant across a larger number of encounters doesnt mean you have to do so. If you prefer to play your wizard as sitting back and providing intelligence and information with the occasional massive magical intervention, how will any of this stop you? Unless you really believe they are going to more or less remove non-combat magic and skills from the game, which seems unlikely to me.</p><p></p><p></p><p> As to the rest. Yes, of course their believing it will improve it doesnt mean it will...or at least, that it will for everyone. But thats going to be true regardless. If something is flawed, you have the choice to either repair or replace it, or simply leave it as it is. Obviously, they are going to do a new edition and make changes, and some of them will be good and some of them probably wont be. So what of it? The other option is to simply leave it as it is, which is viable but unlikely to happen. </p><p></p><p></p><p> Also, belief aside, I feel that there are certain things that could be mechanically, factually found to "improve" the game from the perspective of a certain design philosophy. Now some people arent going to like that philosophy...but those changes can be more or less gauranteed to be "improvements" from the point of view of those that do.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3752104, member: 10397"] I'm not sure I understand. How will making it so Wizards don't run out of resources quicker than the other classes eliminate this? And how does having the option to remain more effective in combat for longer and/or having more combat options effect that? Just because a wizard will be able to be an effective combatant across a larger number of encounters doesnt mean you have to do so. If you prefer to play your wizard as sitting back and providing intelligence and information with the occasional massive magical intervention, how will any of this stop you? Unless you really believe they are going to more or less remove non-combat magic and skills from the game, which seems unlikely to me. As to the rest. Yes, of course their believing it will improve it doesnt mean it will...or at least, that it will for everyone. But thats going to be true regardless. If something is flawed, you have the choice to either repair or replace it, or simply leave it as it is. Obviously, they are going to do a new edition and make changes, and some of them will be good and some of them probably wont be. So what of it? The other option is to simply leave it as it is, which is viable but unlikely to happen. Also, belief aside, I feel that there are certain things that could be mechanically, factually found to "improve" the game from the perspective of a certain design philosophy. Now some people arent going to like that philosophy...but those changes can be more or less gauranteed to be "improvements" from the point of view of those that do. [/QUOTE]
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