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<blockquote data-quote="AllisterH" data-source="post: 3752162" data-attributes="member: 51325"><p>Not likely since if the players are designed on the mixture of per day, at-will and per-encounter basis, the monsters will probably be designed on that same basis as well. So if you're thinking "I'll simply reload and retry" the monster itself should also have reloaded as well so the PCs don't gain any advantage.</p><p></p><p>Furthermore, there's also the fact that unless the monsters don't follow the retreating characters, being on the run will prevent reseting of their powers. </p><p></p><p>re: Hitpoint recovery.</p><p>Gizmo33, This, we don't actually know much about. Remember, we have a MIX of per day, at-will and per encounter, </p><p></p><p>In both SWSE and Bo9S, it isn't possible to go through 1000 battles since your HP recovery system is tied to a per-day system or a condition that only occurs in battle. For example, SW has the "Second Wind" feature (use a swift action to regain 1/4 of your total HP or your CON score, whichever is greater) but it only works once a day. Whereas the devoted spirit "healing" strikes aren't sufficient by themselves to heal a character to full and are not useable outside of combat.</p><p></p><p>Thus, a party in 4E might not be as dependent on a cleric as before but if IH/SWSE/Bo9S are anything to go by, if you actually want to do an "Iron Man" marathon style adventure, you will NEED dedicated healers.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3752162, member: 51325"] Not likely since if the players are designed on the mixture of per day, at-will and per-encounter basis, the monsters will probably be designed on that same basis as well. So if you're thinking "I'll simply reload and retry" the monster itself should also have reloaded as well so the PCs don't gain any advantage. Furthermore, there's also the fact that unless the monsters don't follow the retreating characters, being on the run will prevent reseting of their powers. re: Hitpoint recovery. Gizmo33, This, we don't actually know much about. Remember, we have a MIX of per day, at-will and per encounter, In both SWSE and Bo9S, it isn't possible to go through 1000 battles since your HP recovery system is tied to a per-day system or a condition that only occurs in battle. For example, SW has the "Second Wind" feature (use a swift action to regain 1/4 of your total HP or your CON score, whichever is greater) but it only works once a day. Whereas the devoted spirit "healing" strikes aren't sufficient by themselves to heal a character to full and are not useable outside of combat. Thus, a party in 4E might not be as dependent on a cleric as before but if IH/SWSE/Bo9S are anything to go by, if you actually want to do an "Iron Man" marathon style adventure, you will NEED dedicated healers. [/QUOTE]
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