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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3752400" data-attributes="member: 12332"><p>I know, for one, I welcome our new per-encounter masters.</p><p></p><p>Playing in a weekly game, currently at 16th level, and playing a front-line fighting cleric, I know that my character has two settings:</p><p></p><p>GODLIKE</p><p>and</p><p>run away!</p><p></p><p>I'm obsessive about layering redundant systems. I have feats that mimic spells that mimic class abilities, I've got chained spell back-ups to more powerful spells. I monitor resources with exacting precision. If I use up X I know I have Y (which is only slightly less than X).</p><p></p><p>And then one Targeted Greater Dispel Magic Spell-Like Ability blows away my Death Ward and the five Kyuss Knight's all drop a 10d6 negative energy fireball on my teeth and do 200 damage and I'm dead. </p><p></p><p>The problem comes with high level binary effects that require magic to bypass. We've fought monsters with +50 Grapple Checks. There's no way any character can ever succeed against that sort of check without Freedom of Movement. So if we don't have FoM or we used FoM against the last SuperGrappler or we have to give FoM to everybody in the group we have to stop, right then, and rest.</p><p></p><p>For whatever reason, even with prep and careful selection and detailed management, we have 2-3 combats a day, probably more like 1-2. Either we don't have enough of a mission-critical spell or we're forced to use it up every combat. The creatures are optimized to deal with a 250hp barbarian and gets ahold of the cleric and rips her up so we have to use our Heals earlier than anticipated etc.</p><p></p><p>Something, lately, is always forcing us to go back to the rest period to get back spells. Whatever reduces a reliance on spell slots sounds like a good idea to me.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3752400, member: 12332"] I know, for one, I welcome our new per-encounter masters. Playing in a weekly game, currently at 16th level, and playing a front-line fighting cleric, I know that my character has two settings: GODLIKE and run away! I'm obsessive about layering redundant systems. I have feats that mimic spells that mimic class abilities, I've got chained spell back-ups to more powerful spells. I monitor resources with exacting precision. If I use up X I know I have Y (which is only slightly less than X). And then one Targeted Greater Dispel Magic Spell-Like Ability blows away my Death Ward and the five Kyuss Knight's all drop a 10d6 negative energy fireball on my teeth and do 200 damage and I'm dead. The problem comes with high level binary effects that require magic to bypass. We've fought monsters with +50 Grapple Checks. There's no way any character can ever succeed against that sort of check without Freedom of Movement. So if we don't have FoM or we used FoM against the last SuperGrappler or we have to give FoM to everybody in the group we have to stop, right then, and rest. For whatever reason, even with prep and careful selection and detailed management, we have 2-3 combats a day, probably more like 1-2. Either we don't have enough of a mission-critical spell or we're forced to use it up every combat. The creatures are optimized to deal with a 250hp barbarian and gets ahold of the cleric and rips her up so we have to use our Heals earlier than anticipated etc. Something, lately, is always forcing us to go back to the rest period to get back spells. Whatever reduces a reliance on spell slots sounds like a good idea to me. --fje [/QUOTE]
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