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<blockquote data-quote="Celebrim" data-source="post: 3752514" data-attributes="member: 4937"><p>Without going back and writing an outline for everything I just posted, it is the natural assumption which falls out from the magic system implied by what's posted so far. Namely, that 4e wizards will look like a combination of at will abiltiies (my guess is that this is mostly warlock like 'blast abilities'), per encounter abilities, and per day abilities. We know this to be true from quotes that tell us a wizard that uses 'all of his spells per day' will still be at about 80% power. </p><p></p><p>Thus, he'll be missing about 20% of his effectiveness. At high levels, without an extraordinary revamping of the system in other areas, at least some of that effectiveness will be deemed to be 'critical'. Thus, the smart party will, absent other factors, always choose to rest so as to never go into an encounter at less than 100%. Since some of the Wizard's spells are still 'per day', this means resting for the day.</p><p></p><p></p><p></p><p>Already previously covered in a post. If you can replenish all of these abilities after an encounter is over, then resource management goes away completely. I think it can be taken as a given that most players don't want resource management to leave the game completely. Even the most ardent 'per encounter' supporter here isn't suggesting hit points should return to 100% after every encounter. So everyone is assuming at least one critical resource will be deplenished by encounters. We know for a fact that the 'uber-resources' aren't the only ones. If the core classes are looting Bo9S, probably most classes are going to have a number of 'per day' abilities.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3752514, member: 4937"] Without going back and writing an outline for everything I just posted, it is the natural assumption which falls out from the magic system implied by what's posted so far. Namely, that 4e wizards will look like a combination of at will abiltiies (my guess is that this is mostly warlock like 'blast abilities'), per encounter abilities, and per day abilities. We know this to be true from quotes that tell us a wizard that uses 'all of his spells per day' will still be at about 80% power. Thus, he'll be missing about 20% of his effectiveness. At high levels, without an extraordinary revamping of the system in other areas, at least some of that effectiveness will be deemed to be 'critical'. Thus, the smart party will, absent other factors, always choose to rest so as to never go into an encounter at less than 100%. Since some of the Wizard's spells are still 'per day', this means resting for the day. Already previously covered in a post. If you can replenish all of these abilities after an encounter is over, then resource management goes away completely. I think it can be taken as a given that most players don't want resource management to leave the game completely. Even the most ardent 'per encounter' supporter here isn't suggesting hit points should return to 100% after every encounter. So everyone is assuming at least one critical resource will be deplenished by encounters. We know for a fact that the 'uber-resources' aren't the only ones. If the core classes are looting Bo9S, probably most classes are going to have a number of 'per day' abilities. [/QUOTE]
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