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<blockquote data-quote="Celebrim" data-source="post: 3752540" data-attributes="member: 4937"><p>That's what I've been saying all along.</p><p></p><p>Some of the flaws in 3rd edition have been do to attempts to write the rules such that players are protected from bad DMing. I have no real idea at this point what the major flaws in 4e will be. I am not principally arguing that 4e will be good or that it will be bad, although I have said that it doesn't principally seem to be designed to address my problems with 3rd and D&D in general. I am principally arguing against the notion being advanced by so many 4e supporters that changes in the mechanics are intended to and will be able to protect all the players (DM's are players too!) from bad play. </p><p></p><p>There might be good reasons for adopting a mechanic that let players rapidly replenish certain resources, but forcing players to string together long series of encounters so as to create better fluff (or what is someone's idea of better fluff) isn't it because it won't work.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3752540, member: 4937"] That's what I've been saying all along. Some of the flaws in 3rd edition have been do to attempts to write the rules such that players are protected from bad DMing. I have no real idea at this point what the major flaws in 4e will be. I am not principally arguing that 4e will be good or that it will be bad, although I have said that it doesn't principally seem to be designed to address my problems with 3rd and D&D in general. I am principally arguing against the notion being advanced by so many 4e supporters that changes in the mechanics are intended to and will be able to protect all the players (DM's are players too!) from bad play. There might be good reasons for adopting a mechanic that let players rapidly replenish certain resources, but forcing players to string together long series of encounters so as to create better fluff (or what is someone's idea of better fluff) isn't it because it won't work. [/QUOTE]
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