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<blockquote data-quote="danzig138" data-source="post: 3753175" data-attributes="member: 3595"><p>It's also one of the most important aspects for me from both sides of the Wall. I don't fudge anything to deal with it. The assassins might not wait another day, and the group will just have to deal with it. The goblin horde might attack the beseiged town in 3 or 4 waves in a day, and the group will just have to deal with it. For me, the versimilitude (I hate spelling that word) requires that sometimes things will happen when they group isn't prepared for it. And they need to suck it up and deal with it (or run). </p><p></p><p>What I'm reading from people in favors of these systems is basically "It's not fair if my character isn't primed and ready to go all the time." It's an attitude I find slightly distasteful. Part of the fun for me* is the fact that I might not be at peak when the fan gets hit. Hell, I might be in the middle of sleeping while Bob is on watch. </p><p></p><p>Actually, let's see if this explains what I'm hearing more - I'll use a slightly more modern example. </p><p></p><p>The PCs have been tasked with aiding a town in repelling bandits. The PCs have about 5 clips of ammo each for their guns. As the attacks rpogress, they're running low on ammo, they're having to think about how to repel the attacks, and if they can salavage anything during the off-time between the attacks. What I'm hearing from people is basically "My gun shouldn't run out of ammo." </p><p></p><p>That said, I do think a different magic system could be better. With some hacking, tinkering, pounding, and pasting, I"ve found the EoM/Mythic Earth works alright (I was always a fan of the system from Realms of Magic). I <em>do not </em> subscribe to the philosophy that every character should get to use his special abilities every encounter. Sometimes, things work in your favor, sometimes they don't. </p><p></p><p>Truth you speak bra'man. Of course, if everyone would just accept these, this forum wouldn't be nearly as much. . . fun. </p><p></p><p>As I noted in another thread, if this is the route they go with, that's more palatable than what the term "per encounter" indicates, especially for maintaining versimilitude. But it still smacks of "I shouldn't run out of bullets!" </p><p></p><p></p><p></p><p></p><p></p><p>*See how I noted "fun for me"? That's because I'm not willing to dictate what is and isn't fun in general, unlike so many people are jumping up to do (although I haven't seen you do so, so cool), including the designers.</p></blockquote><p></p>
[QUOTE="danzig138, post: 3753175, member: 3595"] It's also one of the most important aspects for me from both sides of the Wall. I don't fudge anything to deal with it. The assassins might not wait another day, and the group will just have to deal with it. The goblin horde might attack the beseiged town in 3 or 4 waves in a day, and the group will just have to deal with it. For me, the versimilitude (I hate spelling that word) requires that sometimes things will happen when they group isn't prepared for it. And they need to suck it up and deal with it (or run). What I'm reading from people in favors of these systems is basically "It's not fair if my character isn't primed and ready to go all the time." It's an attitude I find slightly distasteful. Part of the fun for me* is the fact that I might not be at peak when the fan gets hit. Hell, I might be in the middle of sleeping while Bob is on watch. Actually, let's see if this explains what I'm hearing more - I'll use a slightly more modern example. The PCs have been tasked with aiding a town in repelling bandits. The PCs have about 5 clips of ammo each for their guns. As the attacks rpogress, they're running low on ammo, they're having to think about how to repel the attacks, and if they can salavage anything during the off-time between the attacks. What I'm hearing from people is basically "My gun shouldn't run out of ammo." That said, I do think a different magic system could be better. With some hacking, tinkering, pounding, and pasting, I"ve found the EoM/Mythic Earth works alright (I was always a fan of the system from Realms of Magic). I [I]do not [/I] subscribe to the philosophy that every character should get to use his special abilities every encounter. Sometimes, things work in your favor, sometimes they don't. Truth you speak bra'man. Of course, if everyone would just accept these, this forum wouldn't be nearly as much. . . fun. As I noted in another thread, if this is the route they go with, that's more palatable than what the term "per encounter" indicates, especially for maintaining versimilitude. But it still smacks of "I shouldn't run out of bullets!" *See how I noted "fun for me"? That's because I'm not willing to dictate what is and isn't fun in general, unlike so many people are jumping up to do (although I haven't seen you do so, so cool), including the designers. [/QUOTE]
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