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<blockquote data-quote="Dacileva" data-source="post: 3754532" data-attributes="member: 12957"><p>How many posters would it take to convince you that there are "masses" of people professing these objections? I provided over twenty after a cursory search, and that wasn't good enough. What number should I aim for?</p><p></p><p>No, I did not. I don't see a Search option in these fora (it's been a while since I last used them), so I had to manually sort through all the posts on relevant boards, rather than directing my search. The Wizards forum (Gleemax) allows searching, though, and I provided several relevant links regarding this topic there, to demonstrate that there <strong>are</strong> large numbers of people who have always been calling for the removal of Vancian spellcasting.</p><p></p><p>There is no such thing as a perfect RPG. House rules and rules variants don't come out of nowhere. Most house rules and variants are created in an attempt to address a perceived flaw, inconsistency or lack (even if that lack is 'this doesn't quite work the way I'd prefer it to').</p><p></p><p>If something works exactly how you want it to work, why create a different way of doing it?</p><p></p><p>If something doesn't work how you want it to work, why not create a house rule/variant rule to be constructive, instead of being critical of the original?</p><p></p><p>Given the development teams' comments during 3.0, 3.5 and 4e development, it is obvious that <strong>they</strong>, at least, see "what items get house ruled most frequently?" as shorthand for "what should we change next edition?".</p><p></p><p>Taking only games that feature Vancian spellcasting:</p><p></p><p>1. How many encounters do you (as a player or DM) go through each in-game day?</p><p>2. How long (in-game) do those encounters take, total?</p><p>3. What percentage of the party's resources (spell slots, hp, expendable magic items) are expended in each encounter on average?</p></blockquote><p></p>
[QUOTE="Dacileva, post: 3754532, member: 12957"] How many posters would it take to convince you that there are "masses" of people professing these objections? I provided over twenty after a cursory search, and that wasn't good enough. What number should I aim for? No, I did not. I don't see a Search option in these fora (it's been a while since I last used them), so I had to manually sort through all the posts on relevant boards, rather than directing my search. The Wizards forum (Gleemax) allows searching, though, and I provided several relevant links regarding this topic there, to demonstrate that there [b]are[/b] large numbers of people who have always been calling for the removal of Vancian spellcasting. There is no such thing as a perfect RPG. House rules and rules variants don't come out of nowhere. Most house rules and variants are created in an attempt to address a perceived flaw, inconsistency or lack (even if that lack is 'this doesn't quite work the way I'd prefer it to'). If something works exactly how you want it to work, why create a different way of doing it? If something doesn't work how you want it to work, why not create a house rule/variant rule to be constructive, instead of being critical of the original? Given the development teams' comments during 3.0, 3.5 and 4e development, it is obvious that [b]they[/b], at least, see "what items get house ruled most frequently?" as shorthand for "what should we change next edition?". Taking only games that feature Vancian spellcasting: 1. How many encounters do you (as a player or DM) go through each in-game day? 2. How long (in-game) do those encounters take, total? 3. What percentage of the party's resources (spell slots, hp, expendable magic items) are expended in each encounter on average? [/QUOTE]
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