Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 3756352" data-attributes="member: 158"><p>Dough, I figured your post was a good one to highlight some of my thoughts on the issue:</p><p></p><p></p><p></p><p>I think a lot of people's concerns are changing that to "1st to 20th after one afternoon", which hopefully will be avoided by more than just downtime. As it is now, the downtime is forced by the recharge time, and added to it by the DM and players as they see fit. If a group maintains 80% of their resources (a quote I remember in one of the blogs, I think) then there's nothing to stop them from clearing Undermountain not in a month, but in a day, in theory. Just WHAT those "per day" resources still are, and if Hit points and healing are two of them, is the important part.</p><p></p><p></p><p></p><p>At this point, no one put the testers and designers know for sure. I'm hoping it's closer to that "per encounter" system in Unearthed Arcana, because then you at least have things like teleport, plane shift, and miracle as "per day" still. (Or to be precise, per 24 hours.)</p><p></p><p></p><p></p><p>I think that the changes are, once again, more about insulating game play from bad DMs, since there seem to be more bad and mediocre DMs in this world than good DMs, according to this forum and WotC's. I can sympathize, but I also think there's only so much insulating one can do; ultimately, you can make a system unusable by trying to protect it too much.</p><p></p><p>One good thing - the "per encounter" setup (as described in previous products) is designed in such a way that the recharge mechanism can be altered by a group to suit their needs. If one extended that "per minute" to "per 10 minutes" for example, or "per hour", then time-critical adventures stay viable, resources can run out on someone if they spend them too quickly, and you still preserve the ability to have 3 or 5 or even 10 significant encounters in a day.</p></blockquote><p></p>
[QUOTE="Henry, post: 3756352, member: 158"] Dough, I figured your post was a good one to highlight some of my thoughts on the issue: I think a lot of people's concerns are changing that to "1st to 20th after one afternoon", which hopefully will be avoided by more than just downtime. As it is now, the downtime is forced by the recharge time, and added to it by the DM and players as they see fit. If a group maintains 80% of their resources (a quote I remember in one of the blogs, I think) then there's nothing to stop them from clearing Undermountain not in a month, but in a day, in theory. Just WHAT those "per day" resources still are, and if Hit points and healing are two of them, is the important part. At this point, no one put the testers and designers know for sure. I'm hoping it's closer to that "per encounter" system in Unearthed Arcana, because then you at least have things like teleport, plane shift, and miracle as "per day" still. (Or to be precise, per 24 hours.) I think that the changes are, once again, more about insulating game play from bad DMs, since there seem to be more bad and mediocre DMs in this world than good DMs, according to this forum and WotC's. I can sympathize, but I also think there's only so much insulating one can do; ultimately, you can make a system unusable by trying to protect it too much. One good thing - the "per encounter" setup (as described in previous products) is designed in such a way that the recharge mechanism can be altered by a group to suit their needs. If one extended that "per minute" to "per 10 minutes" for example, or "per hour", then time-critical adventures stay viable, resources can run out on someone if they spend them too quickly, and you still preserve the ability to have 3 or 5 or even 10 significant encounters in a day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top