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<blockquote data-quote="med stud" data-source="post: 3756369" data-attributes="member: 1211"><p>How a game will be paced doesn't have anything to do with Vancian magic or abilities per encounter; just because you can keep fighting indefenitly (as a magic user) doesn't mean that you have to do it or that DMs will be hypnotized into bringing constant fights against the PCs. 9:00-10:15 problem could be reproduced in 3.5 but over a week or month instead if you felt like it. Systems aren't hard to break if you really are trying.</p><p></p><p>This seems to be more of an issue with what style you are used to and what you prefer. Some people welcome these changes because they didn't like the old way, others hate it (understandeably) because official support for their prefered way of playing is going away.</p><p></p><p>I don't get the complains against what you call "instant gratification- etc". With the proposed system as it looks it means that you can access more tactical options per combat without thinking ahead as much as earlier. That doesn't mean that you can stop thinking and mindlessly bash away, it means that the strategic dimensions of the game changes and as long as the DM can keep up with it it doesn't have to be easier or harder, just different.</p><p></p><p></p><p></p><p>I don't understand what this has to do with the rules. Unless I missed something it is up the DM and players how much interaction that is necessary with game world elements.</p></blockquote><p></p>
[QUOTE="med stud, post: 3756369, member: 1211"] How a game will be paced doesn't have anything to do with Vancian magic or abilities per encounter; just because you can keep fighting indefenitly (as a magic user) doesn't mean that you have to do it or that DMs will be hypnotized into bringing constant fights against the PCs. 9:00-10:15 problem could be reproduced in 3.5 but over a week or month instead if you felt like it. Systems aren't hard to break if you really are trying. This seems to be more of an issue with what style you are used to and what you prefer. Some people welcome these changes because they didn't like the old way, others hate it (understandeably) because official support for their prefered way of playing is going away. I don't get the complains against what you call "instant gratification- etc". With the proposed system as it looks it means that you can access more tactical options per combat without thinking ahead as much as earlier. That doesn't mean that you can stop thinking and mindlessly bash away, it means that the strategic dimensions of the game changes and as long as the DM can keep up with it it doesn't have to be easier or harder, just different. I don't understand what this has to do with the rules. Unless I missed something it is up the DM and players how much interaction that is necessary with game world elements. [/QUOTE]
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