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<blockquote data-quote="Imaro" data-source="post: 3756691" data-attributes="member: 48965"><p>Earlier you said your fights were interesting because of the reasons for the fights or the locations...yet not once because the interactions between opponent and PC's were tactically or strategically interesting. What's unclear about this, it's a DM either creating story or uping the EL by increasing the danger, which wouldn't be necessary if the opponents and PC's actual fight was an interesting excercise. It might add to it, but this shouldn't be the reason the fight is interesting.</p><p></p><p></p><p></p><p>I, as well as my players, can only take so much badassitude in this vein when playing D&D, YMMV of course. When you're selecting appropriate encounters that should challenge the PC's it shouldn't be a thoughtless excercise in rolling dice. In fact, like I said...it becomes boring and less memorable for me and my players. Why? because it's not like LotR...at the table we are consciously aware that there is no risk, no excitement, no real challenge. Once in a while these type of encounters are ok...but if this is the norm, well all I can say is there are games that do this type of badassitude alot better IMHO.</p><p></p><p></p><p></p><p>You're missing my point...in SW the regular "appropriate" encounters play out like the mook scenario. It's only when you ramp up the power level above the PC's that it gets interesting, and then only because they have to actually think about how to use their powers in a dwindling resource fashion(hey, that's what 3e does on the large scale). The problem with this is that they aren't going to get a chance to rest if they mess up...they're dead. It's either succeed with what you have or die, without any type of inbetween where a player can assess after say 40% of his resources are gone and decide to rest.</p><p></p><p></p><p></p><p>Don't know about the Dragon Shaman...but are you talking about the Devoted Spirit maneuvers of the Crusader? If so that ability isn't guaranteed and forces you to take certain risks or be in specific situations(ie like combat where you're probably taking damage as well)...it's a far cry from a pure healing ability that refreshes with every "encounter" or every minute.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3756691, member: 48965"] Earlier you said your fights were interesting because of the reasons for the fights or the locations...yet not once because the interactions between opponent and PC's were tactically or strategically interesting. What's unclear about this, it's a DM either creating story or uping the EL by increasing the danger, which wouldn't be necessary if the opponents and PC's actual fight was an interesting excercise. It might add to it, but this shouldn't be the reason the fight is interesting. I, as well as my players, can only take so much badassitude in this vein when playing D&D, YMMV of course. When you're selecting appropriate encounters that should challenge the PC's it shouldn't be a thoughtless excercise in rolling dice. In fact, like I said...it becomes boring and less memorable for me and my players. Why? because it's not like LotR...at the table we are consciously aware that there is no risk, no excitement, no real challenge. Once in a while these type of encounters are ok...but if this is the norm, well all I can say is there are games that do this type of badassitude alot better IMHO. You're missing my point...in SW the regular "appropriate" encounters play out like the mook scenario. It's only when you ramp up the power level above the PC's that it gets interesting, and then only because they have to actually think about how to use their powers in a dwindling resource fashion(hey, that's what 3e does on the large scale). The problem with this is that they aren't going to get a chance to rest if they mess up...they're dead. It's either succeed with what you have or die, without any type of inbetween where a player can assess after say 40% of his resources are gone and decide to rest. Don't know about the Dragon Shaman...but are you talking about the Devoted Spirit maneuvers of the Crusader? If so that ability isn't guaranteed and forces you to take certain risks or be in specific situations(ie like combat where you're probably taking damage as well)...it's a far cry from a pure healing ability that refreshes with every "encounter" or every minute. [/QUOTE]
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