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<blockquote data-quote="Imaro" data-source="post: 3756770" data-attributes="member: 48965"><p>Nice way to twist what I'm saying. Let me clarify, no tactical and strategic combat are not the end all and be all of a good battle in D&D. However if the tactics of the fight break down to the same thing over and over again(more likely when you have per-encounter abilities then per day abilities) it becomes more an excercise in tediousness IMHO.</p><p></p><p></p><p></p><p>The first time I read it...no I didn't know what was going to happen, and that's the honest truth. I am an african-american who grew up on the southside of Chicago, an english teacher gave me the book to read, and I had never even heard of LotR, much less knew what was going to happen. The movie...I liked some of the visuals but the fights were meh as far as anticipation or excitment goes, because yeah I knew how it was going to turn out.</p><p></p><p></p><p></p><p></p><p></p><p>Touche...but they need to make this clear in the DMG as far as advice for designing encounters, and(hopefully) avoid all encouters becoming either a breeze to or a win/die as the only type of binary end result to a challenging encounter.</p><p></p><p></p><p></p><p>Uhm...because even the designers are now openly flaunting it as a "preview" of 4e so I'd rather throw my concerns out now and hope they're listening than get mad when the game is released even though I found issues with SW and chose not to say anything.</p><p></p><p></p><p></p><p>OK...wait, you said per day...I'm confused.</p><p></p><p></p><p></p><p>So with one encounter per day and a handwaving of hit point damage...how can you honestly say there were no longterm problems. Perhaps it's because in SW combats do go fast and you can run alot more per game time than I've experienced with D&D that the boredom and tediousness set in after awhile. The problem is WotC is claiming it will be the same way in D&D 4e.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3756770, member: 48965"] Nice way to twist what I'm saying. Let me clarify, no tactical and strategic combat are not the end all and be all of a good battle in D&D. However if the tactics of the fight break down to the same thing over and over again(more likely when you have per-encounter abilities then per day abilities) it becomes more an excercise in tediousness IMHO. The first time I read it...no I didn't know what was going to happen, and that's the honest truth. I am an african-american who grew up on the southside of Chicago, an english teacher gave me the book to read, and I had never even heard of LotR, much less knew what was going to happen. The movie...I liked some of the visuals but the fights were meh as far as anticipation or excitment goes, because yeah I knew how it was going to turn out. Touche...but they need to make this clear in the DMG as far as advice for designing encounters, and(hopefully) avoid all encouters becoming either a breeze to or a win/die as the only type of binary end result to a challenging encounter. Uhm...because even the designers are now openly flaunting it as a "preview" of 4e so I'd rather throw my concerns out now and hope they're listening than get mad when the game is released even though I found issues with SW and chose not to say anything. OK...wait, you said per day...I'm confused. So with one encounter per day and a handwaving of hit point damage...how can you honestly say there were no longterm problems. Perhaps it's because in SW combats do go fast and you can run alot more per game time than I've experienced with D&D that the boredom and tediousness set in after awhile. The problem is WotC is claiming it will be the same way in D&D 4e. [/QUOTE]
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