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<blockquote data-quote="gizmo33" data-source="post: 3757076" data-attributes="member: 30001"><p>I wish this were the case and I hope it is but I'm really pessimistic about it given how 3E turned out. IME it's very difficult to take things out of the 3E, because all the rules hang on each other. </p><p></p><p>This has been a concern to me with the resource level issue. At first I thought "well I'll just change "per-encounter" to "5/day" and wash my hands of it". But then I thought - how am I going to deal with balancing out other abilities? What if per encounter abilities are balanced against other class abilities that are not so easy just to change the frequency of usage (it would hard to explain to a rogue why he could only backstab X times/day). So in that case, and IME, taking something out can often have a cascading effect and it actually becomes a heck of a lot of work to rebalance everything else.</p><p></p><p>That being said I agree with everything else you're saying. What I'd like to see from WotC is a little more depth to their analysis of the problem and possible other solutions before they just throw more powers at everything and hope it fixes it. I'd like to see them make a statment on the role that resource management should play in an RPG to know whether our differences are accidental or unavoidable. Telling me I can now fight 10 Armageddon fights in a given day is not selling me on the idea so far.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3757076, member: 30001"] I wish this were the case and I hope it is but I'm really pessimistic about it given how 3E turned out. IME it's very difficult to take things out of the 3E, because all the rules hang on each other. This has been a concern to me with the resource level issue. At first I thought "well I'll just change "per-encounter" to "5/day" and wash my hands of it". But then I thought - how am I going to deal with balancing out other abilities? What if per encounter abilities are balanced against other class abilities that are not so easy just to change the frequency of usage (it would hard to explain to a rogue why he could only backstab X times/day). So in that case, and IME, taking something out can often have a cascading effect and it actually becomes a heck of a lot of work to rebalance everything else. That being said I agree with everything else you're saying. What I'd like to see from WotC is a little more depth to their analysis of the problem and possible other solutions before they just throw more powers at everything and hope it fixes it. I'd like to see them make a statment on the role that resource management should play in an RPG to know whether our differences are accidental or unavoidable. Telling me I can now fight 10 Armageddon fights in a given day is not selling me on the idea so far. [/QUOTE]
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