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<blockquote data-quote="Majoru Oakheart" data-source="post: 3757158" data-attributes="member: 5143"><p>It would be considered too easy by my players. Mainly because that 20 damage can be healed by a 2nd level spell. It means they still have all their high level spells. The way 3.5e is balanced right now, even against the BBEG, as long as they have their 2 highest spell levels available, they are basically at 100% resources. Since, the average battle lasts about 5 rounds. Really hard ones last 7. This means that as long as you have your 7 "best" spells available" you can be at absolute maximum effectiveness.</p><p></p><p>By the time you have 100 hit points, I'm 11th level or higher and anything less than doing 100 hit points worth of damage to me is not going to register as a blip on my difficulty meter. Actually, it's very likely that even doing 100 damage to me is not going to register at all. I can heal it with one heal spell, leaving me with most of my spells left.</p><p></p><p>After 3 or so combats that manage to do over 100 damage to me (or about 15 combats that do 20 damage) I will start to feel it. If that damage is spread out amongst multiple PCs, however, it's ever easier to heal. If you carry enough magic items around and make sure to use wands and a lot of cure moderates instead of high level spells between combats, most parties can push this to about 5 combats of this difficulty before they feel the pressure.</p><p></p><p></p><p>That's one form of play. However, not one that everyone follows. I ran a campaign where each player probably went through 10 characters each from level 4 through 16th. Even when I DIDN'T kill them, they ASKED me to allow them to switch characters so they could try out new classes, new feats or just new character ideas. I didn't fudge die rolls because a large amount of the fun for them was seeing how well their characters did against the challenges. They wanted to see "would they survive" and they wanted a chance to use their cool powers to kick enemy butt.</p><p></p><p>They know that if the enemy does some damage to them, they can rest up and come back before fighting the next one in at least 80% of situations.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3757158, member: 5143"] It would be considered too easy by my players. Mainly because that 20 damage can be healed by a 2nd level spell. It means they still have all their high level spells. The way 3.5e is balanced right now, even against the BBEG, as long as they have their 2 highest spell levels available, they are basically at 100% resources. Since, the average battle lasts about 5 rounds. Really hard ones last 7. This means that as long as you have your 7 "best" spells available" you can be at absolute maximum effectiveness. By the time you have 100 hit points, I'm 11th level or higher and anything less than doing 100 hit points worth of damage to me is not going to register as a blip on my difficulty meter. Actually, it's very likely that even doing 100 damage to me is not going to register at all. I can heal it with one heal spell, leaving me with most of my spells left. After 3 or so combats that manage to do over 100 damage to me (or about 15 combats that do 20 damage) I will start to feel it. If that damage is spread out amongst multiple PCs, however, it's ever easier to heal. If you carry enough magic items around and make sure to use wands and a lot of cure moderates instead of high level spells between combats, most parties can push this to about 5 combats of this difficulty before they feel the pressure. That's one form of play. However, not one that everyone follows. I ran a campaign where each player probably went through 10 characters each from level 4 through 16th. Even when I DIDN'T kill them, they ASKED me to allow them to switch characters so they could try out new classes, new feats or just new character ideas. I didn't fudge die rolls because a large amount of the fun for them was seeing how well their characters did against the challenges. They wanted to see "would they survive" and they wanted a chance to use their cool powers to kick enemy butt. They know that if the enemy does some damage to them, they can rest up and come back before fighting the next one in at least 80% of situations. [/QUOTE]
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