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<blockquote data-quote="gizmo33" data-source="post: 3757520" data-attributes="member: 30001"><p>No. But I stayed at a holiday inn express. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I also had a long conversation with a friend one time who is a WoW fan but he said it didn't compare to DnD in a lot of ways, and in the course of the discussion (and having a good sense of the technical limitations of computers to do what a human DM does) I wound up feeling like I had a good idea of what was going on. His list of things that he wished WoW had were all things having to do with versimilitude and the ability to feel like your actions meant something in the world. (I also played Neverwinter Nights, which I thought had a lot of the same feel as what my friend described for WoW. I was just going into a big fight, bashing a bunch of monsters, and then insta-boosting. Other than in a few narrowly defined areas, the NPCs never remembered anything about me and the world was pretty static.)</p><p></p><p>Your story, involving the part about the inn points this out. It's not that you can't have a 1/day ability in a computer game, that's easy enough. It's that you don't have reasonable ways to handle the consequences of daily resource usage. Nothing is going to happen in the inn unless it's programmed. Resting in the inn in WoW, apparently, doesn't mean that Sauron advances on the world and takes it over. That would be extremely complicated to program. It's a lot easier just to plop monsters and graphics down in a place and let the PC run through it. The result is that recovering 1/day abilities is boring, and of no particular consequence to the game.</p><p></p><p>So when Wyatt described the problem, it sounded like WoW. The way you handled the 9:00-9:15 problem as a DM IMO was to use techniques that are not available in WoW. The choice to rest becomes a difficult, or at least interesting one because the DM just isn't going to sit there with his dungeon of 10 rooms and wait for you to go back in.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3757520, member: 30001"] No. But I stayed at a holiday inn express. :) I also had a long conversation with a friend one time who is a WoW fan but he said it didn't compare to DnD in a lot of ways, and in the course of the discussion (and having a good sense of the technical limitations of computers to do what a human DM does) I wound up feeling like I had a good idea of what was going on. His list of things that he wished WoW had were all things having to do with versimilitude and the ability to feel like your actions meant something in the world. (I also played Neverwinter Nights, which I thought had a lot of the same feel as what my friend described for WoW. I was just going into a big fight, bashing a bunch of monsters, and then insta-boosting. Other than in a few narrowly defined areas, the NPCs never remembered anything about me and the world was pretty static.) Your story, involving the part about the inn points this out. It's not that you can't have a 1/day ability in a computer game, that's easy enough. It's that you don't have reasonable ways to handle the consequences of daily resource usage. Nothing is going to happen in the inn unless it's programmed. Resting in the inn in WoW, apparently, doesn't mean that Sauron advances on the world and takes it over. That would be extremely complicated to program. It's a lot easier just to plop monsters and graphics down in a place and let the PC run through it. The result is that recovering 1/day abilities is boring, and of no particular consequence to the game. So when Wyatt described the problem, it sounded like WoW. The way you handled the 9:00-9:15 problem as a DM IMO was to use techniques that are not available in WoW. The choice to rest becomes a difficult, or at least interesting one because the DM just isn't going to sit there with his dungeon of 10 rooms and wait for you to go back in. [/QUOTE]
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