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<blockquote data-quote="pemerton" data-source="post: 3758407" data-attributes="member: 42582"><p>There are mechanics to handle this, like Spiritual Attributes, Fate Points etc. Of course, they push the game even further away from the "operational considerations" paradigm.</p><p></p><p></p><p>This is not necessarily true. In a game in which players can determine how many Fate Points they earn, because Fate Points are earned by pursuing player-determined thematic goals, then Fate Points do not become a resource to be managed. The players can generate as many as they need, by pursuing the goals that they have determined as the ones they want to pursue.</p><p></p><p>In this sort of the game, "winning" is not beating the monsters, but rather realising one's goals in a way that constitutes a satisfying exploration/resolution of the theme in question.</p><p></p><p>I dont' think that 4e will go in this direction, however. If it does have a Fate Point mechanism, I suspect that the earning of Fate Points will be placed in the hands of the GM rather than the players. This does encourage treating Fate Points as a resource, for the reasons that you indicate, because (from the players' point of view, when the GM cannot necessarily relied upon) they become a limited quantity outside the players' control.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3758407, member: 42582"] There are mechanics to handle this, like Spiritual Attributes, Fate Points etc. Of course, they push the game even further away from the "operational considerations" paradigm. This is not necessarily true. In a game in which players can determine how many Fate Points they earn, because Fate Points are earned by pursuing player-determined thematic goals, then Fate Points do not become a resource to be managed. The players can generate as many as they need, by pursuing the goals that they have determined as the ones they want to pursue. In this sort of the game, "winning" is not beating the monsters, but rather realising one's goals in a way that constitutes a satisfying exploration/resolution of the theme in question. I dont' think that 4e will go in this direction, however. If it does have a Fate Point mechanism, I suspect that the earning of Fate Points will be placed in the hands of the GM rather than the players. This does encourage treating Fate Points as a resource, for the reasons that you indicate, because (from the players' point of view, when the GM cannot necessarily relied upon) they become a limited quantity outside the players' control. [/QUOTE]
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