Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 3758815" data-attributes="member: 48965"><p>This all depends on how you look at the game of chess and an encounter. In an actual game you are steadily dealing with depleting resources over extended time(IMHO this is way different from the avg fight that lasts 3-5 rnds, though I might be mistaken). It all depends on how you view the game, but unless you gain a piece by moving a pawn to the last square, or are playing against someone way below your skill level, you will never have the resources you had in the opening move. IMHO each move is an "encounter" as it sets up a different dynamic that isn't the same as before that move. The game can still be won by a clever, or more skilled opponent even with less resources, and I enjoy this aspect of chess as well. You look at the entire game as one encounter, I look at the entire game as the same as an entire game session of D&D. My analogy of chess and per-encounter abilities is more similar to every time you take a piece...you get most of yours back, YMMV.</p><p></p><p>I'm not saying tactics won't exsist...but I can easily see players falling into a sort of routine with their per-encounter & at-will abilities, while saving the per-day for the big or last encounter that night. All the time? No, but I could see it happening alot, even with varied scenery etc. I find it hard to believe that after a few sessions PC's won't find optimized combo's either within their own abilities or working in tangent and while they may not be practical in every situation, winning a combat in D&D boils down to two main factors; deal more propotional damage to opponents and take less proportional damage from opponents. The designer's could totally surprise me and make every ability either so original it can be used in only a few singular situations(thus promoting outside the box thinking) or so applicable all can be used in any situation(they're really all equal so it's now a style thing, which doesn't really promote tactics). But my first instinct is there will be abilities that are just better than others...only time will tell. </p><p></p><p>IMHO the per-day depletion forces you to consider more variables when taking an action and I like that, it's long-term strategy and thought. I mean in the end it really is a style thing.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3758815, member: 48965"] This all depends on how you look at the game of chess and an encounter. In an actual game you are steadily dealing with depleting resources over extended time(IMHO this is way different from the avg fight that lasts 3-5 rnds, though I might be mistaken). It all depends on how you view the game, but unless you gain a piece by moving a pawn to the last square, or are playing against someone way below your skill level, you will never have the resources you had in the opening move. IMHO each move is an "encounter" as it sets up a different dynamic that isn't the same as before that move. The game can still be won by a clever, or more skilled opponent even with less resources, and I enjoy this aspect of chess as well. You look at the entire game as one encounter, I look at the entire game as the same as an entire game session of D&D. My analogy of chess and per-encounter abilities is more similar to every time you take a piece...you get most of yours back, YMMV. I'm not saying tactics won't exsist...but I can easily see players falling into a sort of routine with their per-encounter & at-will abilities, while saving the per-day for the big or last encounter that night. All the time? No, but I could see it happening alot, even with varied scenery etc. I find it hard to believe that after a few sessions PC's won't find optimized combo's either within their own abilities or working in tangent and while they may not be practical in every situation, winning a combat in D&D boils down to two main factors; deal more propotional damage to opponents and take less proportional damage from opponents. The designer's could totally surprise me and make every ability either so original it can be used in only a few singular situations(thus promoting outside the box thinking) or so applicable all can be used in any situation(they're really all equal so it's now a style thing, which doesn't really promote tactics). But my first instinct is there will be abilities that are just better than others...only time will tell. IMHO the per-day depletion forces you to consider more variables when taking an action and I like that, it's long-term strategy and thought. I mean in the end it really is a style thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top