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<blockquote data-quote="Merlion" data-source="post: 3759122" data-attributes="member: 10397"><p>You realize how elitist this sounds, right? Not that thats anything new here. </p><p></p><p></p><p></p><p> </p><p></p><p></p><p> I believe this was talking more about the whole deal of Wizards basically being useful every now and then but spending the rest of their time standing around and similar issues, not status quo adventuring.</p><p></p><p></p><p> </p><p></p><p></p><p></p><p> There are a great many characters in fiction who are highly skilled and experienced, but still make decisions based on things other than rationality and/or good resource management. </p><p></p><p> And I'm sure theres probably even a few in real life.</p><p></p><p></p><p> </p><p></p><p></p><p> You seem to have a tendency to go a bit overboard. This thread is discussing one aspect of the game. Even if the "versimililtude" of the per-encounter model is less for you, it doesnt affect necessarily all the other aspects of the game. It doesnt even mean that it will "devolve into superficial encounters" anymoreso than it already has. It might even be the oposite...remember, <strong>we still know next to nothing about how its all actually going to work.</strong> </p><p></p><p> I am quite sure RPGs will still have plenty to offer, certainly to people in general, and even to you.</p><p></p><p></p><p> </p><p></p><p></p><p> So far I see no reason whatever to believe this to be true. At least not in a general way. And again realizing that we have very little actual information and details.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3759122, member: 10397"] You realize how elitist this sounds, right? Not that thats anything new here. I believe this was talking more about the whole deal of Wizards basically being useful every now and then but spending the rest of their time standing around and similar issues, not status quo adventuring. There are a great many characters in fiction who are highly skilled and experienced, but still make decisions based on things other than rationality and/or good resource management. And I'm sure theres probably even a few in real life. You seem to have a tendency to go a bit overboard. This thread is discussing one aspect of the game. Even if the "versimililtude" of the per-encounter model is less for you, it doesnt affect necessarily all the other aspects of the game. It doesnt even mean that it will "devolve into superficial encounters" anymoreso than it already has. It might even be the oposite...remember, [B]we still know next to nothing about how its all actually going to work.[/B] I am quite sure RPGs will still have plenty to offer, certainly to people in general, and even to you. So far I see no reason whatever to believe this to be true. At least not in a general way. And again realizing that we have very little actual information and details. [/QUOTE]
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