Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 3759271" data-attributes="member: 10397"><p>One of the reasons that I like what little we know about this so far, at least as regards wizards, runs thus:</p><p></p><p> One of, if not the main reason I dislike Vancian magic is because it does not fit well with most depictions of how magic works. Having the practice of magic consist entirely of specific spells, that must be "prepared" and once used are gone, meaning you must "prepare" multiple copies to achieve the same effect twice etc, just doesnt work for me, conceptually.</p><p></p><p> Often in fiction, it seems to me that mage-types are capable of performing basic "magical actions" most or all of the time. Things like a very basic "magic ray" type attack, moving objects without touching them, creating light etc. Then they have their actual "spells", which often require more time and effort, may require materials and/or rituals of some kind etc, and usually have more powerful effects. They also require more specific conditions, and are often more taxing and can be done less frequently.</p><p></p><p> Now I realize that most fictional magic also has a fatigue element, either spiritual, physical or both, but you relatively rarely see that incorporated into RPGs for various reasons beyond the scope of what I am saying here. Although it does add another oddity to the Vancian system that a Wizard can run completely out of magic...but it doesnt adversly affect him in any other way.</p><p></p><p> I see this new system as being more in line with what I described above, and more like how magic is usually depicted than the Vancian system. Also it sounds as if it will solve the issue of Wizards often finding themselves unable to be very Wizardy pretty quickly, especially at low levels.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3759271, member: 10397"] One of the reasons that I like what little we know about this so far, at least as regards wizards, runs thus: One of, if not the main reason I dislike Vancian magic is because it does not fit well with most depictions of how magic works. Having the practice of magic consist entirely of specific spells, that must be "prepared" and once used are gone, meaning you must "prepare" multiple copies to achieve the same effect twice etc, just doesnt work for me, conceptually. Often in fiction, it seems to me that mage-types are capable of performing basic "magical actions" most or all of the time. Things like a very basic "magic ray" type attack, moving objects without touching them, creating light etc. Then they have their actual "spells", which often require more time and effort, may require materials and/or rituals of some kind etc, and usually have more powerful effects. They also require more specific conditions, and are often more taxing and can be done less frequently. Now I realize that most fictional magic also has a fatigue element, either spiritual, physical or both, but you relatively rarely see that incorporated into RPGs for various reasons beyond the scope of what I am saying here. Although it does add another oddity to the Vancian system that a Wizard can run completely out of magic...but it doesnt adversly affect him in any other way. I see this new system as being more in line with what I described above, and more like how magic is usually depicted than the Vancian system. Also it sounds as if it will solve the issue of Wizards often finding themselves unable to be very Wizardy pretty quickly, especially at low levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top