Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3759392" data-attributes="member: 30001"><p>If this were Wyatt's design goal then that would be fine but it's not AFAICT. The current resource model is not inextricably linked to Vancian magic. The "9:00-9:15" problem could just as easily occur within a spell point system.</p><p></p><p>Furthermore, other than in super-hero type stories the workings of magic are left relatively vague. RPGs have to stand a level of logical scrutiny that novels don't because the players can actually play around with the elements of the world - and find loop holes, problem areas, and make the world seem like an odd fit for the rules. The problems with trying to fit a novel to a game were already noted in the old days, I'll try not to restate those arguments anymore than I already have.</p><p></p><p>Just look at what happened in combat in 3E. People probably wanted a level of tactical detail that wasn't present in the "minute long melee round" of 2E and prior. Be careful what you wish for I guess is the lesson. Now it's pretty common to hear people complain about how long combat takes. Now it's pretty common to hear people complain about how long it takes to stat up characters and monsters (just look at one of the last Dungeon editorials for an example of this complaint from a professional).</p><p></p><p>Some of the problems that you seem to have with Vancian magic could be solved within a system that's still basically Vancian, or other systems that still don't use a "per-encounter" resource model. You appear to be asking for far more than what you need to solve the problems described.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3759392, member: 30001"] If this were Wyatt's design goal then that would be fine but it's not AFAICT. The current resource model is not inextricably linked to Vancian magic. The "9:00-9:15" problem could just as easily occur within a spell point system. Furthermore, other than in super-hero type stories the workings of magic are left relatively vague. RPGs have to stand a level of logical scrutiny that novels don't because the players can actually play around with the elements of the world - and find loop holes, problem areas, and make the world seem like an odd fit for the rules. The problems with trying to fit a novel to a game were already noted in the old days, I'll try not to restate those arguments anymore than I already have. Just look at what happened in combat in 3E. People probably wanted a level of tactical detail that wasn't present in the "minute long melee round" of 2E and prior. Be careful what you wish for I guess is the lesson. Now it's pretty common to hear people complain about how long combat takes. Now it's pretty common to hear people complain about how long it takes to stat up characters and monsters (just look at one of the last Dungeon editorials for an example of this complaint from a professional). Some of the problems that you seem to have with Vancian magic could be solved within a system that's still basically Vancian, or other systems that still don't use a "per-encounter" resource model. You appear to be asking for far more than what you need to solve the problems described. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top