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<blockquote data-quote="gizmo33" data-source="post: 3759592" data-attributes="member: 30001"><p>Like Wish?</p><p></p><p></p><p></p><p>Like what? That would be the crux of an example about limitations.</p><p></p><p></p><p></p><p>Wishing for a million gold pieces would probably create a loud "ka-ching!" noise that others would hear. The true consequences of other wizards hearing spells cast is that you'd have to know EVERYONE ELSE in the area, what their hearing capabilities are, and what they're response is going to be. The level of complexity to render this plausible as a game element would be IMO the ultimate fantasy of a simulationist.</p><p></p><p></p><p></p><p>So they only adventure from 9:00 to 9:15 or else they'll die? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Well the specifics of that question would have to be answered for the spells to be useful as game mechanics. I'm assuming Eddison provides these details? Players IMO aren't going to accept "well you just can't do it and I don't exactly have a reason right now" like the reader of a novel would accept that. </p><p></p><p></p><p></p><p>Your examples are exactly an example of what I mean by "vague", they're not particularly useful as game mechanics. Now granted the reason for the vagueness might be the space limitations of the message board rather than Eddision's descriptions - but you didn't make it clear either way AFAICT. The details that you've provided so far do not hold up to the level of detail IMO required by an RPG. Perhaps just take one narrow ability, like teleport, and describe Eddison's complete working system for it.</p><p></p><p></p><p></p><p>There are several levels of possible interpretation here. Rather than doubt your sanity, I will assume that you are just being creative about the definition of the word "real" et al. In any case, sounds of incredulity coming from my players are more real to me than those coming from imaginary voices in my head. I'm not my own best judge though, which you, conversely, probably find crazy. At this point you're appealing to a kind of reality that I don't know anything about, which at least raises the possibility that everything I'm saying about 4E could be true and you will still have a good time playing it.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3759592, member: 30001"] Like Wish? Like what? That would be the crux of an example about limitations. Wishing for a million gold pieces would probably create a loud "ka-ching!" noise that others would hear. The true consequences of other wizards hearing spells cast is that you'd have to know EVERYONE ELSE in the area, what their hearing capabilities are, and what they're response is going to be. The level of complexity to render this plausible as a game element would be IMO the ultimate fantasy of a simulationist. So they only adventure from 9:00 to 9:15 or else they'll die? :) Well the specifics of that question would have to be answered for the spells to be useful as game mechanics. I'm assuming Eddison provides these details? Players IMO aren't going to accept "well you just can't do it and I don't exactly have a reason right now" like the reader of a novel would accept that. Your examples are exactly an example of what I mean by "vague", they're not particularly useful as game mechanics. Now granted the reason for the vagueness might be the space limitations of the message board rather than Eddision's descriptions - but you didn't make it clear either way AFAICT. The details that you've provided so far do not hold up to the level of detail IMO required by an RPG. Perhaps just take one narrow ability, like teleport, and describe Eddison's complete working system for it. There are several levels of possible interpretation here. Rather than doubt your sanity, I will assume that you are just being creative about the definition of the word "real" et al. In any case, sounds of incredulity coming from my players are more real to me than those coming from imaginary voices in my head. I'm not my own best judge though, which you, conversely, probably find crazy. At this point you're appealing to a kind of reality that I don't know anything about, which at least raises the possibility that everything I'm saying about 4E could be true and you will still have a good time playing it. [/QUOTE]
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