Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 3759638" data-attributes="member: 10397"><p>Sigh. The magic of a novel isnt usually going to map exactly to game mechanics, no. But you seem to have diverged off into things other than what I was talking about with that anyway. You also seem to have trouble seperating conceptual from mechanical.</p><p></p><p> You said, or I thought you said, that I was basically expecting to much of a game system to depict the nature of magic in novels etc because magic in literature is always too vague. I was giving you examples of how in many novels, the way magic works is anything but vague. </p><p></p><p> In most fiction, if a mage knows how to perform a given "magical action" can do so whenever he wants, up to whatever limits are placed on using a lot of magic, wether it be physical fatigue or just a depletion of "magical energy" or whatever.</p><p></p><p> In the D&D Vancian system, however, even if a mage knows a given spell, he can only cast it as many times as he has it prepared. If I am an 18th level wizard and prepare only one Fireball spell, I can only cast Fireball once, even though once I cast the Fireball I still have a great many other powerful effects at my command.</p><p></p><p></p><p> These are the sorts of differences and the type of thing I am talking about.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p> Slightly, but not really. Much more organic and flexible than Wish. Examples of specific things people did in the books include changing into animals, levitation, transformation/transmutation of various types, short range translocation, projecting energy, basically all the usual stuff. </p><p></p><p></p><p></p><p> </p><p></p><p></p><p> See, I was never talking about it as a specific game element. I was talking about it as an example of details given to the reader and known to those in the story about the way magic works, thus contributing to it not being "vague"</p><p></p><p></p><p></p><p> </p><p></p><p></p><p> There are other reasons for which I probably would have very mixed feelings about playing pure 4e or any pure version of D&D, mostly the contiued existence of the Cleric and overemphasis on "divine" stuff. My point is that I doubt that everything your saying is going to be true, and I dont see how you can come to that conclusion either based on what little we know. Even if what your saying about "per encounter" ends up being so, it does not mean as you seem to think, that the same philosophy will be applied to everything, or that there wont be factors to keep the style of play you prefer fully viable.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3759638, member: 10397"] Sigh. The magic of a novel isnt usually going to map exactly to game mechanics, no. But you seem to have diverged off into things other than what I was talking about with that anyway. You also seem to have trouble seperating conceptual from mechanical. You said, or I thought you said, that I was basically expecting to much of a game system to depict the nature of magic in novels etc because magic in literature is always too vague. I was giving you examples of how in many novels, the way magic works is anything but vague. In most fiction, if a mage knows how to perform a given "magical action" can do so whenever he wants, up to whatever limits are placed on using a lot of magic, wether it be physical fatigue or just a depletion of "magical energy" or whatever. In the D&D Vancian system, however, even if a mage knows a given spell, he can only cast it as many times as he has it prepared. If I am an 18th level wizard and prepare only one Fireball spell, I can only cast Fireball once, even though once I cast the Fireball I still have a great many other powerful effects at my command. These are the sorts of differences and the type of thing I am talking about. Slightly, but not really. Much more organic and flexible than Wish. Examples of specific things people did in the books include changing into animals, levitation, transformation/transmutation of various types, short range translocation, projecting energy, basically all the usual stuff. See, I was never talking about it as a specific game element. I was talking about it as an example of details given to the reader and known to those in the story about the way magic works, thus contributing to it not being "vague" There are other reasons for which I probably would have very mixed feelings about playing pure 4e or any pure version of D&D, mostly the contiued existence of the Cleric and overemphasis on "divine" stuff. My point is that I doubt that everything your saying is going to be true, and I dont see how you can come to that conclusion either based on what little we know. Even if what your saying about "per encounter" ends up being so, it does not mean as you seem to think, that the same philosophy will be applied to everything, or that there wont be factors to keep the style of play you prefer fully viable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top