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<blockquote data-quote="gizmo33" data-source="post: 3759660" data-attributes="member: 30001"><p>(I'll use bold to emphasize things that I really thought would have addressed this issue by now). <strong>If significant abilities are "per-day" abilities, then the core problem described by Wyatt does not change and the 4E design therefore will not fix the problem that Wyatt identifies.</strong> Wyatt <strong>does not</strong> AFAICT claim that he wants to balance up the resource depletion rates of the wizard vs. the fighter. What he claims is that <strong>adventuring from 9:00-9:15 and then having to rest is unfun.</strong> Whether or not you rest as a result of ammunition, spells, hit points, <strong>it doesn't matter to Wyatt's point</strong> AFAICT.</p><p></p><p>If all we're talking about is keeping characters from "nova"-ing, and giving wizards and fighters the same endurance factor then I have far less objections.</p><p></p><p>But AFAICT many people on this thread are arguing for a <strong>fundemental overhaul</strong> of the way resources are consumed in DnD. They tell Celebrim that they'd be happy with a game that had no "operation" aspect to it. <strong>Getting to the climax of the adventure is mandatory</strong> in this gaming style. As long as there remain significant daily resources, and PCs can do a heck of a lot of fighting in a 15 minute period (that's 150 rounds! So, IMO, yes.), then the "9:00-9:15" problem becomes the "9:00-9:30" problem because now the wizards are lasting as long as the fighters, but AFAICT this doesn't address Wyatt's issue at all.</p><p></p><p>(Wyatt and other folks could (and might have) considered the possibility that the fact that a resource depleting battle can occur in the span of 60 seconds might be a big part of their problem.)</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3759660, member: 30001"] (I'll use bold to emphasize things that I really thought would have addressed this issue by now). [b]If significant abilities are "per-day" abilities, then the core problem described by Wyatt does not change and the 4E design therefore will not fix the problem that Wyatt identifies.[/b] Wyatt [b]does not[/b] AFAICT claim that he wants to balance up the resource depletion rates of the wizard vs. the fighter. What he claims is that [b]adventuring from 9:00-9:15 and then having to rest is unfun.[/b] Whether or not you rest as a result of ammunition, spells, hit points, [b]it doesn't matter to Wyatt's point[/b] AFAICT. If all we're talking about is keeping characters from "nova"-ing, and giving wizards and fighters the same endurance factor then I have far less objections. But AFAICT many people on this thread are arguing for a [b]fundemental overhaul[/b] of the way resources are consumed in DnD. They tell Celebrim that they'd be happy with a game that had no "operation" aspect to it. [b]Getting to the climax of the adventure is mandatory[/b] in this gaming style. As long as there remain significant daily resources, and PCs can do a heck of a lot of fighting in a 15 minute period (that's 150 rounds! So, IMO, yes.), then the "9:00-9:15" problem becomes the "9:00-9:30" problem because now the wizards are lasting as long as the fighters, but AFAICT this doesn't address Wyatt's issue at all. (Wyatt and other folks could (and might have) considered the possibility that the fact that a resource depleting battle can occur in the span of 60 seconds might be a big part of their problem.) [/QUOTE]
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