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<blockquote data-quote="Raven Crowking" data-source="post: 3759809" data-attributes="member: 18280"><p>Change that to "D&D Wizards" and we might agree.....</p><p></p><p>......Though, of course, Merlin was supposed to be the son of a demon, so I guess that means we couldn't use him as an example either......</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Anyway, I don't want to bog this thread down with Tolkein (though would be happy to discuss more with you, ravencrowking at hotmail dot com).</p><p></p><p>If nothing else, 4e is really changing the way I think about game design, both in theory and in practice. The more of this back-and-forth I read, the more amazed I am at Gygax's work, and how often he seemed to intuit both the problems and potential solutions (though not only solutions!) to those problems. Games may well have evolved past OD&D, but it seems that problems we face today are the result of that evolution, and it amazes me how much we seem to be reaching back to the past to find the solutions....... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3759809, member: 18280"] Change that to "D&D Wizards" and we might agree..... ......Though, of course, Merlin was supposed to be the son of a demon, so I guess that means we couldn't use him as an example either...... :lol: Anyway, I don't want to bog this thread down with Tolkein (though would be happy to discuss more with you, ravencrowking at hotmail dot com). If nothing else, 4e is really changing the way I think about game design, both in theory and in practice. The more of this back-and-forth I read, the more amazed I am at Gygax's work, and how often he seemed to intuit both the problems and potential solutions (though not only solutions!) to those problems. Games may well have evolved past OD&D, but it seems that problems we face today are the result of that evolution, and it amazes me how much we seem to be reaching back to the past to find the solutions....... :D [/QUOTE]
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