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<blockquote data-quote="Imaro" data-source="post: 3759856" data-attributes="member: 48965"><p>You know, after getting home from work and reading through most of the posts since I left I have to reiterate what I said in another post(that was quickly drowned out by other 4e posts) check out Monte Cook's world of Darkness game for a magic system that solves the whole, not enough problem and is adaptable enough to have spell lists and free-form magic.</p><p></p><p>In the game mages have what are called components of which they get a certain amount each level. These components replenish over time and are used as the building blocks for spells. For exampole you purchase area, range, duration and damage for an attack spell. The cost generates your DC with a spellcraft check and determines the amount of fatigue you suffer from the spell(a stacking penalty applied to your spellcraft check until you rest.).</p><p></p><p>Now a weaker spell generates little or even no fatigue, so you could do the same damage a fighter of the same level does without suffering any fatigue, but when you go for nova type spells your risk and fatigue increase significantly, limiting how many of these types of spells you can cast over extended periods of time as well as your chance of failure.</p><p></p><p>"spells" or rotes as they are called in the game are specififc magical effects that are so common and practiced so much that they have become easier to cast(bonus to spellcraft check and less fatigue), as long as you cast them as is. If you alter them then they become free form magic as above.</p><p></p><p>Finally all mages can choose a type like Warlock(damage magic and power magic)...Necromancer(magic dealing with the dead and undead) etc. this type makes certain types of spells easier for you to cast if they fall under your artchetype.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3759856, member: 48965"] You know, after getting home from work and reading through most of the posts since I left I have to reiterate what I said in another post(that was quickly drowned out by other 4e posts) check out Monte Cook's world of Darkness game for a magic system that solves the whole, not enough problem and is adaptable enough to have spell lists and free-form magic. In the game mages have what are called components of which they get a certain amount each level. These components replenish over time and are used as the building blocks for spells. For exampole you purchase area, range, duration and damage for an attack spell. The cost generates your DC with a spellcraft check and determines the amount of fatigue you suffer from the spell(a stacking penalty applied to your spellcraft check until you rest.). Now a weaker spell generates little or even no fatigue, so you could do the same damage a fighter of the same level does without suffering any fatigue, but when you go for nova type spells your risk and fatigue increase significantly, limiting how many of these types of spells you can cast over extended periods of time as well as your chance of failure. "spells" or rotes as they are called in the game are specififc magical effects that are so common and practiced so much that they have become easier to cast(bonus to spellcraft check and less fatigue), as long as you cast them as is. If you alter them then they become free form magic as above. Finally all mages can choose a type like Warlock(damage magic and power magic)...Necromancer(magic dealing with the dead and undead) etc. this type makes certain types of spells easier for you to cast if they fall under your artchetype. [/QUOTE]
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