Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3760152" data-attributes="member: 30001"><p>I have trouble with the use of the word "difficulty" in this context. </p><p>Situation One: roll a 1 on a d20 or your imaginary character dies</p><p>Situation Two: roll a 1 on a d4 or your imaginary character dies</p><p></p><p>Is one situation really more "difficult" than the other? Of course no combat situation is this simple, and perhaps you're thinking that tactical considerations mean the players have to think, like chess, and that's tough.</p><p></p><p>But I find it contrived and uncomfortable to think that I'm going to have to design each combat encounter to feature rope bridges over pits of fire and random explosions and other battlefield and tactical nuisances, and use them to a level that such tactical thinking would be a significant part of the outcome of the battle. For the most part IME with DnD the encounter is won or lost on the basic strengths of the opponents. </p><p></p><p></p><p></p><p>We've all probably told each other things that the other hasn't gotten. I don't know what to say other than deal with it. I'm doing the best I can to make sense out of what your saying.</p><p></p><p>Speaking of saying things repeatedly, I've already told you repeatedly where I get this idea, but I'll say it AGAIN: It's a logical conclusion drawn from the design goals clearly outlined in Wyatt's blog entry. His "9:00 to 9:15" problem stems from two basic facts - daily resources in 3E are a significant part of a party's overall resources, and combat that depletes such resources can occur in the span of 15 game minutes. The next step of the logic is to recognize the fact that no one has suggested lengthening the DnD combat round beyond 6 seconds. On top of that, he (or someone did) calls out explicitly the "daily resource" issue as being the primary culprit for the "9:00-9:15" adventuring problem.</p><p></p><p><em>So if you want to significantly affect the "9:00-9:15" adventuring problem and your only variable to play with are the resource levels (daily, per-encounter, at will, etc.) then you really are always going to have the same problem as long as a significant portion of the party's resources are of the "daily" variety.</em> Otherwise, you don't ever actually solve the problem that Wyatt claims is a problem.</p><p></p><p>Now granted, this is a matter of degree. Given PCs *more* encounter level resources may extend the time they spend in the dungeon. But really I don't find "9:00 to 9:15" to be an exaggeration since it represents 150 rounds, and I really doubt a PC party can fight for even a modest fraction of that before being completely out of powers. So "extending" the capabilities of the PCs by even *multiples* of the current still gets you to a "9:00 to 9:45" problem - hardly worth the effort.</p><p></p><p>The idea that "per-encounter" means you get it back after 1 minute of rest was told to me by Patryn, who was quite taken back that I didn't know that that was what it meant (see earlier in this thread). If you have an issue with this then IMO either take it up with him (because he might have more specifics) or tell me what you think "per-encounter" means.</p><p></p><p>And yes "clicking your fingers" is actually more effort than it would actually take. Pretty much just sitting around and doing nothing for a minute gets your per-encounter powers back (according to Patryn's statements)</p><p></p><p>This is the reasoning that I have built up over dozens of posts on this thread. I am sorry you are frustrated with saying things over and over, but perhaps you should make note of the "I don't know" part of your quote above and consider that perhaps you're not addressing many significant points in what you're saying and that is creating the illusion that we're not listening. Perhaps if you understood better the fundementals of what some of us are arguing you'd be less frustrated in showing us the error of our ways. I will continue to try, in good faith and for the sake of genuinely being understood, to make my case. I would love to be wrong about what I think about 4E - but it's just not going happen by magic.</p><p></p><p>Otherwise - have a good weekend! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="gizmo33, post: 3760152, member: 30001"] I have trouble with the use of the word "difficulty" in this context. Situation One: roll a 1 on a d20 or your imaginary character dies Situation Two: roll a 1 on a d4 or your imaginary character dies Is one situation really more "difficult" than the other? Of course no combat situation is this simple, and perhaps you're thinking that tactical considerations mean the players have to think, like chess, and that's tough. But I find it contrived and uncomfortable to think that I'm going to have to design each combat encounter to feature rope bridges over pits of fire and random explosions and other battlefield and tactical nuisances, and use them to a level that such tactical thinking would be a significant part of the outcome of the battle. For the most part IME with DnD the encounter is won or lost on the basic strengths of the opponents. We've all probably told each other things that the other hasn't gotten. I don't know what to say other than deal with it. I'm doing the best I can to make sense out of what your saying. Speaking of saying things repeatedly, I've already told you repeatedly where I get this idea, but I'll say it AGAIN: It's a logical conclusion drawn from the design goals clearly outlined in Wyatt's blog entry. His "9:00 to 9:15" problem stems from two basic facts - daily resources in 3E are a significant part of a party's overall resources, and combat that depletes such resources can occur in the span of 15 game minutes. The next step of the logic is to recognize the fact that no one has suggested lengthening the DnD combat round beyond 6 seconds. On top of that, he (or someone did) calls out explicitly the "daily resource" issue as being the primary culprit for the "9:00-9:15" adventuring problem. [i]So if you want to significantly affect the "9:00-9:15" adventuring problem and your only variable to play with are the resource levels (daily, per-encounter, at will, etc.) then you really are always going to have the same problem as long as a significant portion of the party's resources are of the "daily" variety.[/i] Otherwise, you don't ever actually solve the problem that Wyatt claims is a problem. Now granted, this is a matter of degree. Given PCs *more* encounter level resources may extend the time they spend in the dungeon. But really I don't find "9:00 to 9:15" to be an exaggeration since it represents 150 rounds, and I really doubt a PC party can fight for even a modest fraction of that before being completely out of powers. So "extending" the capabilities of the PCs by even *multiples* of the current still gets you to a "9:00 to 9:45" problem - hardly worth the effort. The idea that "per-encounter" means you get it back after 1 minute of rest was told to me by Patryn, who was quite taken back that I didn't know that that was what it meant (see earlier in this thread). If you have an issue with this then IMO either take it up with him (because he might have more specifics) or tell me what you think "per-encounter" means. And yes "clicking your fingers" is actually more effort than it would actually take. Pretty much just sitting around and doing nothing for a minute gets your per-encounter powers back (according to Patryn's statements) This is the reasoning that I have built up over dozens of posts on this thread. I am sorry you are frustrated with saying things over and over, but perhaps you should make note of the "I don't know" part of your quote above and consider that perhaps you're not addressing many significant points in what you're saying and that is creating the illusion that we're not listening. Perhaps if you understood better the fundementals of what some of us are arguing you'd be less frustrated in showing us the error of our ways. I will continue to try, in good faith and for the sake of genuinely being understood, to make my case. I would love to be wrong about what I think about 4E - but it's just not going happen by magic. Otherwise - have a good weekend! :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why is it so important?
Top