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<blockquote data-quote="Merlion" data-source="post: 3760180" data-attributes="member: 10397"><p>Fighting an enemy that you can kill with a single swordstroke is very easy. </p><p></p><p>Fighting 4 such enemies, is less easy. </p><p></p><p> Fighting 2 enemies that each take at least 3 or 4 attacks to kill is more difficult than either. </p><p></p><p> Then there is fighting a single enemy that is immune to all but your most powerful forms of attack. Or fighting an enemy which is relatively vulnerable to your attacks, but who has an attack that will paralyse or kill you out right.</p><p></p><p> Your thinking of "difficulty" in terms of either resource management, or death. Please stop. there is more too it than that.</p><p></p><p></p><p> </p><p></p><p></p><p></p><p> Here are my thoughts on that mess.</p><p></p><p>A group who insists on being at 100% for every encounter, is going to do what they have to to do that, regardless. </p><p></p><p> In the current system, parties that WOULD NOT DO THAT often do so anyway because, among probably other reasons, certain characters have already run out of, or at least are well below everyone else in terms of resources at this point. </p><p></p><p> Having more tiers of resources simply means more options. For the "must be at 100% at all times" groups it isnt going to matter. For many other styles of groups, it will prevent them from feeling forced into courses of action they would rather not take. Now your probably going to say, "well the resting is just handwaved anyway," but some groups may not want to do that. Some groups may not handwave that time...or they may not want to, but want to be able to press on, or at least press on with the group at a more even level of resource depletion.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3760180, member: 10397"] Fighting an enemy that you can kill with a single swordstroke is very easy. Fighting 4 such enemies, is less easy. Fighting 2 enemies that each take at least 3 or 4 attacks to kill is more difficult than either. Then there is fighting a single enemy that is immune to all but your most powerful forms of attack. Or fighting an enemy which is relatively vulnerable to your attacks, but who has an attack that will paralyse or kill you out right. Your thinking of "difficulty" in terms of either resource management, or death. Please stop. there is more too it than that. Here are my thoughts on that mess. A group who insists on being at 100% for every encounter, is going to do what they have to to do that, regardless. In the current system, parties that WOULD NOT DO THAT often do so anyway because, among probably other reasons, certain characters have already run out of, or at least are well below everyone else in terms of resources at this point. Having more tiers of resources simply means more options. For the "must be at 100% at all times" groups it isnt going to matter. For many other styles of groups, it will prevent them from feeling forced into courses of action they would rather not take. Now your probably going to say, "well the resting is just handwaved anyway," but some groups may not want to do that. Some groups may not handwave that time...or they may not want to, but want to be able to press on, or at least press on with the group at a more even level of resource depletion. [/QUOTE]
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